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RUST ANALYTICS
LIVE33,110PLY11,440SRV
QUOTE 164.152.122.143:28015 Online checked 14m ago

PvE Vanilla

monthly wipes vanillamoddedoxidepve
Players · last
3/ 50
+2+200.0%24h
6% full
Day range 0 4
7-day avg 2 peak 8
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
3/ 50
6% full
Change · 24h
+2
+200.0% from 1
7-day average
2
peak 8
Rank
#2,250
top 10%
Rank · 7d ago
#1,826
424 places down
Last wipe
13d ago
monthly schedule
Next wipe
21d 12h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
366
player hours, last seven days
Map
4250
Procedural Map · seed 598141
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

025507510007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 12h

The force wipe · high confidence

wipe-day peak
10
players, last three wipes

Coming wipes

  1. 21d 12hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW13d ago 10 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
11[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 73 on average23/200−17−42.6%
2桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 70 on average26/100+0−0.6%
3[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average52/200+20+62.1%
4[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 59 on average42/200+2+6.3%
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average46/125+14+42.6%
6[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 51 on average9/150−6−41.0%

Quick answers

from the figures on this page

Map and Rules

How is PvE Vanilla configured in terms of rules and settings?

The name of PvE Vanilla carries no gather rate. Up to 8 players per group, which is the game's default. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on PvE Vanilla?

A procedural map of size 4,250 with seed 598141 runs on PvE Vanilla, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does PvE Vanilla sit in the rankings?

In the top 10% of all ranked servers, PvE Vanilla is #2,250 on player hours over the last seven days.

What is the population on PvE Vanilla?

On PvE Vanilla, 3 players are in now, out of 50 slots. The mean over the last seven days is 2 players, reaching 8 at its highest. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 4 players.

Wipe Schedule

What happens on wipe day at PvE Vanilla?

Recent wipes at this server drew an average peak of 10 players. 42 hours after the latest wipe, the crowd reached its peak.

When does PvE Vanilla schedule its wipes?

Once a month, at the force wipe, PvE Vanilla wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 13 days 9 hours ago the current world was created. Its tags list a wipe each month.

Server Overview

What is the server location for PvE Vanilla?

There is no region published for PvE Vanilla. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 164.152.122.143:28015.

What is the performance like on PvE Vanilla?

Average server fps for the last 48 hours is 73; the floor was 22. 107,050 entities is the maximum carried: buildings, deployables and everything else. Up to 3,391 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

PvE Vanilla is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Windows, running on PvE Vanilla. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of PvE Vanilla?

Online at this moment: PvE Vanilla. The reported uptime puts its last restart at about 17 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on PvE Vanilla?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which PvE Vanilla publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature PvE Vanilla?

The following Rust Analytics lists feature PvE Vanilla: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to Join

How can I connect to PvE Vanilla?

Type client.connect 164.152.122.143:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,^p,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.