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RUST ANALYTICS
LIVE68,898PLY11,628SRV
QUOTE 166.1.120.60:28024 Online checked 9m ago

Hat's Server 4

moddedcarbon
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,359
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
50 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4750
Custom Map · seed 1337
First seen
20 Oct 2026
no hostname published

Players

AveragePeak
0123402:0004:0006:0008:0010:0012:00

Hourly average and peak, UTC.

Server performance

01020304002:0004:0006:0008:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average209/400−13−5.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 107 on average174/225+3+1.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 106 on average135/100+7+5.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average69/1000−86−55.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 75 on average17/700−3−13.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 71 on average167/700−171−50.6%

Quick answers

from the figures on this page

Server Rules

How is Hat's Server 4 configured in terms of rules and settings?

No gather rate is given in the name of Hat's Server 4. Group size is capped at 50 players. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Hat's Server 4?

Hat's Server 4 uses a procedural map of size 4,750 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Player Count

Where does Hat's Server 4 sit in the rankings?

For the last seven days, Hat's Server 4 holds rank #15,359 on player hours, in the top 71% of all ranked servers.

How many players does Hat's Server 4 have?

Hat's Server 4 shows 0 players at this moment. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does Hat's Server 4 wipe?

There are too few wipes on record for Hat's Server 4 to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 22 hours.

Server Info

Where can Hat's Server 4 be found?

No region is published by Hat's Server 4. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 166.1.120.60:28024 is its address.

What is the performance like on Hat's Server 4?

Average server fps for the last 48 hours is 40; the floor was 40. At its peak it held 134,052 entities: buildings, deployables and the rest of the world. Memory use peaked at 5,964 MB. Low fps and growing entities are the source of felt lag.

Hat's Server 4 is on which Rust version?

The build is Rust network protocol 2634 and build 166493 on Linux, running on Hat's Server 4. The protocol has to match for you to join, and Steam applies that update.

Is Hat's Server 4 up, and how consistent is its uptime?

Hat's Server 4 is up. It is taking players now. Its own uptime figure dates the last restart to roughly 18 days 21 hours ago. First sighting by Rust Analytics: 20 October 2026.

Tags and Rankings

How should you interpret the tags on Hat's Server 4?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts50 (Group limit): Teams take no more than 50; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166493 (Build): Game build: 166493; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which Hat's Server 4 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Hat's Server 4?

The following Rust Analytics lists feature Hat's Server 4: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What is the process to join Hat's Server 4?

The console route: start Rust, press F1, enter client.connect 166.1.120.60:28024. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166493,ts50,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts50
Group limit Teams take no more than 50.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166493
Build Game build: 166493.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.