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RUST ANALYTICS
LIVE68,898PLY11,628SRV
QUOTE 166.1.120.60:28039 Online checked 11m ago

Hat's Plugin Development

moddedoxide
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,359
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
50 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 1
First seen
20 Oct 2026
no hostname published

Players

AveragePeak
0123402:0004:0006:0008:0010:0012:00

Hourly average and peak, UTC.

Server performance

01020304002:0004:0006:0008:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average209/400−13−5.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 107 on average174/225+3+1.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 106 on average135/100+7+5.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average69/1000−86−55.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 75 on average17/700−3−13.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 71 on average167/700−171−50.6%

Quick answers

from the figures on this page

Server Rules

How is Hat's Plugin Development configured in terms of rules and settings?

No gather rate appears in the name of Hat's Plugin Development. Group size is capped at 50 players. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Hat's Plugin Development?

The map on Hat's Plugin Development is procedural, size 1,000, with seed 1, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of Hat's Plugin Development?

For the last seven days, Hat's Plugin Development holds rank #15,359 on player hours, in the top 71% of all ranked servers.

What is the population on Hat's Plugin Development?

The current count for Hat's Plugin Development is 0 players. Average players over the last seven days: 0.

Wipe Cycle

How often does Hat's Plugin Development wipe?

There are too few wipes on record for Hat's Plugin Development to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 15 days 18 hours old.

Server Details

Where can Hat's Plugin Development be found?

For Hat's Plugin Development, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 166.1.120.60:28039 is its address.

How is the performance on Hat's Plugin Development?

The last 48 hours average 40 server fps, the low being 40. At its peak it held 4,241 entities: buildings, deployables and the rest of the world. Up to 1,007 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is Hat's Plugin Development running?

Rust network protocol 2634 and build 166652 on Linux is what Hat's Plugin Development runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Hat's Plugin Development and is it currently online?

Hat's Plugin Development is up. It is taking players now. 15 days 16 hours ago is when it last restarted, judging by the uptime it reports. The earliest Rust Analytics saw it was 20 October 2026.

Tags and Rankings

How should you interpret the tags on Hat's Plugin Development?

Published by Hat's Plugin Development for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Slot count: 0; ts50 (Group limit): Teams take no more than 50; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Hat's Plugin Development show up in Rust Analytics lists and filters?

These Rust Analytics lists include Hat's Plugin Development: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join Hat's Plugin Development?

The console route: start Rust, press F1, enter client.connect 166.1.120.60:28039. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts50,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Slot count: 0.
ts50
Group limit Teams take no more than 50.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.