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RUST ANALYTICS
LIVE90,960PLY11,768SRV
QUOTE 167.114.157.40:28015 Offline checked 2d ago

HapticSpike

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,008
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 412 on average523/600+12+2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 364 on average479/525+51+12.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average282/300−61−17.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 339 on average443/475+3+0.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 301 on average72/250−53−42.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 285 on average346/400−30−8.0%

Quick answers

from the figures on this page

Server Rules

How is HapticSpike configured in terms of rules and settings?

No gather rate appears in the name of HapticSpike. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on HapticSpike?

The game generates the procedural map on HapticSpike.

Player Count

What is the rank of HapticSpike?

In the top 72% of all ranked servers, HapticSpike is #16,008 on player hours over the last seven days.

What is the population on HapticSpike?

At present, HapticSpike is offline; the last sighting was 2 days 19 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does HapticSpike schedule its wipes?

No rhythm can be told for HapticSpike yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 2 days 20 hours old.

Server Overview

Where can HapticSpike be found?

There is no region published for HapticSpike. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 167.114.157.40:28015 is its address.

What Rust version is HapticSpike running?

The version in use at HapticSpike: Rust network protocol 2634 and build 167398, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of HapticSpike?

HapticSpike is down. The last time we saw it was 2 days 19 hours ago. 0% is its uptime for the last 2 full days, 0 of 48 hours. 10 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on HapticSpike?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which HapticSpike publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does HapticSpike show up in Rust Analytics lists and filters?

On Rust Analytics, HapticSpike matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to HapticSpike?

The console route: start Rust, press F1, enter client.connect 167.114.157.40:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.