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RUST ANALYTICS
LIVE49,151PLY11,523SRV
QUOTE 167.114.158.11:28075 Offline checked 25d ago

DO NOT JOIN - Hillside update test

moddedoxide
Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,450
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average122/300−33−21.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average124/225+44+55.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+3+3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average34/1000−35−50.6%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−13−53.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average26/700−72−73.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on DO NOT JOIN - Hillside update test?

No gather rate appears in the name of DO NOT JOIN - Hillside update test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

Which map is played on DO NOT JOIN - Hillside update test?

DO NOT JOIN - Hillside update test uses a procedural map, which the game generates.

Player Count

What position does DO NOT JOIN - Hillside update test hold in the server rankings?

For the last seven days, DO NOT JOIN - Hillside update test holds rank #15,450 on player hours, in the top – of all ranked servers.

What is the population on DO NOT JOIN - Hillside update test?

At present, DO NOT JOIN - Hillside update test is offline; the last sighting was 25 days 8 hours ago.

Wipe Frequency

When does DO NOT JOIN - Hillside update test schedule its wipes?

The record holds too few of DO NOT JOIN - Hillside update test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 33 days 10 hours.

Server Info

What is the location of DO NOT JOIN - Hillside update test?

There is no region published for DO NOT JOIN - Hillside update test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 167.114.158.11:28075 is its address.

DO NOT JOIN - Hillside update test runs which version of Rust?

Rust network protocol 2633 and build 163207 on Linux is what DO NOT JOIN - Hillside update test runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is DO NOT JOIN - Hillside update test up, and how consistent is its uptime?

DO NOT JOIN - Hillside update test is down. The last time we saw it was 25 days 8 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 19 September 2026.

Tags & Filters

What is the meaning of the tags on DO NOT JOIN - Hillside update test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163207 (Build): Build 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which DO NOT JOIN - Hillside update test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature DO NOT JOIN - Hillside update test?

These Rust Analytics lists include DO NOT JOIN - Hillside update test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What is the process to join DO NOT JOIN - Hillside update test?

Type client.connect 167.114.158.11:28075 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163207
Build Build 163207.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.