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RUST ANALYTICS
LIVE54,828PLY11,646SRV
QUOTE 167.160.93.167:28035 Online checked 6m ago

Ol' Smokeys

quad moddedcarbonsoftcore
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,039
top 27%
Rank · 7d ago
#10,574
4535 places up
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
29
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 27% of all ranked servers, and #357 of the quad servers (top 43%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 days
between real wipes
on rhythm
38%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 19:29 UTC2d ago 1 – running 0
Wed 7 Oct, 23:38 UTC5d ago 2 held half 3.8 days 0
Tue 6 Oct, 11:19 UTC7d ago 1 – 1.5 days 0
Mon 5 Oct, 10:13 UTC8d ago 1 – 1 days 1
Tue 29 Sep, 11:09 UTC14d ago 1 – 6 days 0
Sun 27 Sep, 10:59 UTC16d ago 1 halved by day 1 2 days 0
Fri 25 Sep, 20:41 UTC18d ago 1 – 1.6 days 0
Thu 24 Sep, 12:28 UTC19d ago 2 – 1.3 days 0
Wed 23 Sep, 22:28 UTC20d ago 2 – 0.6 days 0
Tue 22 Sep, 18:55 UTC21d ago 2 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1 Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average2/233+2
2Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 1 on average2/100+2
3wuduan serverquad · 1 on average0/20−1−100.0%
4[EA] Softcore 1quad · monthly · 123 on average34/350−5−12.3%
5[EU] Facepunch Softcore 1EU · quad · monthly · 102 on average78/400+16+25.5%
6Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 59 on average22/150−9−28.5%

Quick answers

from the figures on this page

Server Rules

How is Ol' Smokeys configured in terms of rules and settings?

The name of Ol' Smokeys carries no gather rate. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on Ol' Smokeys?

A procedural map of size 4,000 with seed 1337 runs on Ol' Smokeys, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Activity

Where does Ol' Smokeys sit in the rankings?

In the top 27% of all ranked servers, Ol' Smokeys is #6,039 on player hours over the last seven days. Among servers in quad, it stands at #357.

How many players does Ol' Smokeys have?

0 of 50 slots on Ol' Smokeys are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.

Wipe Cycle

How does Ol' Smokeys handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does Ol' Smokeys wipe?

No next wipe can be predicted for Ol' Smokeys: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 3 hours.

Server Overview

Where can Ol' Smokeys be found?

For Ol' Smokeys, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 167.160.93.167:28035.

Is Ol' Smokeys performing well?

The last 48 hours average 88 server fps, the low being 61. At its peak it held 93,467 entities: buildings, deployables and the rest of the world. Up to 2,876 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Ol' Smokeys is on which Rust version?

The version in use at Ol' Smokeys: Rust network protocol 2634 and build 167058, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Ol' Smokeys up, and how consistent is its uptime?

Ol' Smokeys is up. It is taking players now. Its own uptime figure dates the last restart to roughly 36 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Ol' Smokeys?

Published by Ol' Smokeys for the game's server browser to read: gmsoftcore (Game mode): Softcore rules, which are gentler; mp50 (Max players): Slot count: 50; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Ol' Smokeys show up in Rust Analytics lists and filters?

On Rust Analytics, Ol' Smokeys matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 3 days.

Connection

What is the process to join Ol' Smokeys?

Type client.connect 167.160.93.167:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4,^z,^y

Game

gmsoftcore
Game mode Softcore rules, which are gentler.
mp50
Max players Slot count: 50.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.