RustGETON
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,905 top 70%
- Rank · 7d ago
- #5,564 ▼10341 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3700 Procedural Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 11.6 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:53 UTC FW12d ago | 1 | – | running | 0 |
| Sun 20 Sep, 03:34 UTC23d ago | 1 | halved by day 2 | 11.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 14 on average | 6/200 | ▼−3−30.1% | |
| 2 | [US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average | 20/400 | ▲+4+21.8% | |
| 3 | [EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average | 8/400 | ▲+3+54.8% | |
| 4 | Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average | 5/75 | ▪+0+9.1% | |
| 5 | Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average | 4/100 | ▲+1+23.1% | |
| 6 | RAGE RUST • ХАРДКОР • МОСКВАEU · no group limit · monthly · 5 on average | 1/50 | ▪+0 |
Quick answers
from the figures on this pageMap and Rules
How is RustGETON configured in terms of rules and settings?
No gather rate is given in the name of RustGETON. A group limit is not published. hardcore is the mode, Facepunch's hardest mode. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on RustGETON?
A procedural map of size 3,700 runs on RustGETON, created by the game.
Player Count
What position does RustGETON hold in the server rankings?
For the last seven days, RustGETON holds rank #15,905 on player hours, in the top 70% of all ranked servers.
What is the population on RustGETON?
Right now, RustGETON is offline; the last sighting was 11 days 10 hours ago.
Wipe Schedule
What happens on wipe day at RustGETON?
The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 2 is where the crowd fell when it did not hold.
When does RustGETON schedule its wipes?
No rhythm can be told for RustGETON yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 3 hours.
Server Info
What is the server location for RustGETON?
No region is published by RustGETON. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 167.17.71.207:27000.
RustGETON runs which version of Rust?
Rust network protocol 2634 and build 166494 on Linux is what RustGETON runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of RustGETON?
No response from RustGETON. It was last seen 11 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 19 September 2026.
Tags & Filters
How should you interpret the tags on RustGETON?
The game's server browser reads gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp10 (Max players): It holds 10 slots; ts0 (Group limit): The team system is off; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which RustGETON publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature RustGETON?
On Rust Analytics, RustGETON matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join RustGETON?
The console route: start Rust, press F1, enter client.connect 167.17.71.207:27000. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0
Game
gmhardcore
mp10
ts0
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.