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RUST ANALYTICS
LIVE48,032PLY11,591SRV
QUOTE 168.100.161.9:28049 Online checked 13m ago

Zautaz Private PVE test server

moddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,492
top 38%
Rank · 7d ago
#10,114
1622 places up
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
3750
Procedural Map · seed 426539
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.8 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:50 UTC3d ago 1 – running 0
Fri 2 Oct, 18:56 UTC11d ago 1 halved by day 1 7.7 days 0
Tue 22 Sep, 18:58 UTC21d ago 1 halved by day 1 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average27/245+3+14.5%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+1.8%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average11/1000−4−27.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000−4−47.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average12/700−38−76.2%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average19/200+3+19.4%

Quick answers

from the figures on this page

Map and Rules

How is Zautaz Private PVE test server configured in terms of rules and settings?

No gather rate appears in the name of Zautaz Private PVE test server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Zautaz Private PVE test server?

The map on Zautaz Private PVE test server is procedural, size 3,750, with seed 426539, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does Zautaz Private PVE test server sit in the rankings?

In the top 38% of all ranked servers, Zautaz Private PVE test server is #8,492 on player hours over the last seven days.

How full is Zautaz Private PVE test server?

0 of 100 slots on Zautaz Private PVE test server are filled at the moment. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 21:00 UTC, with an average of 0 players.

Wipe Cycle

How does Zautaz Private PVE test server handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does Zautaz Private PVE test server wipe?

There is no next wipe to predict for Zautaz Private PVE test server, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 3 days 13 hours ago the current world was created.

Server Info

Where can Zautaz Private PVE test server be found?

There is no region published for Zautaz Private PVE test server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 168.100.161.9:28049.

How is the performance on Zautaz Private PVE test server?

The last 48 hours average 6 server fps, the low being 5. The entity count reached 81,729, covering buildings, deployables and all else in the world. Up to 2,229 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Zautaz Private PVE test server running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Zautaz Private PVE test server. The protocol has to match for you to join, and Steam applies that update.

Is Zautaz Private PVE test server up, and how consistent is its uptime?

The server is live: Zautaz Private PVE test server is online. Its own uptime figure dates the last restart to roughly 23 hours ago. 7 full days have passed with 86% uptime, 144 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Zautaz Private PVE test server?

These tags are published by Zautaz Private PVE test server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Zautaz Private PVE test server?

The following Rust Analytics lists feature Zautaz Private PVE test server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join Zautaz Private PVE test server?

The console route: start Rust, press F1, enter client.connect 168.100.161.9:28049. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.