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RUST ANALYTICS
LIVE61,878PLY11,581SRV
QUOTE 168.100.162.11:28075 Offline checked 1d ago

Testserver

vanillapremium
Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,955
top 72%
Rank · 7d ago
#15,587
368 places down
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
16 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3750
Custom Map · seed 738648976
First seen
22 Sep 2026
no hostname published

Players

AveragePeak
0123413:0014:00

Hourly average and peak, UTC.

Server performance

01020304013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep1 Oct5 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC2d ago 0 – running 0
Thu 1 Oct, 16:53 UTC12d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC15d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC18d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average503/525−33−6.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average324/350−36−10.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average156/200−19−10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average287/275−59−17.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average41/250−13−24.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average279/325+10+3.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Testserver?

No gather rate is given in the name of Testserver. The maximum group size is 16 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. Rust premium status is required to join. VAC is active.

What is the current map on Testserver?

The map on Testserver is procedural, size 3,750, with seed 738648976, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Activity

What position does Testserver hold in the server rankings?

For the last seven days, Testserver holds rank #15,955 on player hours, in the top 72% of all ranked servers.

What is the population on Testserver?

Right now, Testserver is offline; the last sighting was 45 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How does Testserver handle wipe day?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

When does Testserver schedule its wipes?

Testserver wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 2 days 14 hours old.

Server Overview

Where can Testserver be found?

For Testserver, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 168.100.162.11:28075.

How is the performance on Testserver?

Average server fps for the last 48 hours is 30; the floor was 30. 90,673 entities is the maximum carried: buildings, deployables and everything else. Up to 1,941 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Testserver runs which version of Rust?

Rust network protocol 2635 and build 167644 on Linux is what Testserver runs. Joining requires the same protocol on your game, which Steam updates.

Is Testserver up, and how consistent is its uptime?

Offline at this moment: Testserver. Last seen 45 hours ago. Its own uptime figure dates the last restart to roughly 14 hours ago. 70% is its uptime for the last 7 full days, 118 of 168 hours. First sighting by Rust Analytics: 22 September 2026.

Server Tags

How should you interpret the tags on Testserver?

These tags are published by Testserver and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Slot count: 0; ts16 (Group limit): 16 is the maximum team size; v2635 (Protocol): To join, your game needs protocol 2635; cs167644 (Build): Game build: 167644; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): The Facepunch tutorial is open to newcomers on this server; ^q (Premium): Rust premium status is required to join. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Testserver show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Testserver: Rust tutorial servers, by population, Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What is the process to join Testserver?

The console route: start Rust, press F1, enter client.connect 168.100.162.11:28075. The page's Launch Rust button opens Rust through Steam and connects you instead. Rust premium status is required to join. For more information, go to https://www.rustafied.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs167644,^q,ts16

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Slot count: 0.
ts16
Group limit 16 is the maximum team size.
v2635
Protocol To join, your game needs protocol 2635.
cs167644
Build Game build: 167644.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to newcomers on this server.

Mods and access

^q
Premium Rust premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.