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RUST ANALYTICS
LIVE78,700PLY11,673SRV
QUOTE 168.100.162.11:28085 Offline checked 1d ago

training_grounds

vanilla
Players · last
0/ ?
n/a24h
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,237
top 69%
Rank · 7d ago
#16,709
1472 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
16 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Rustafied Custom Map · seed 899197541
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75116:0020:0023:0003:0006:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304016:0020:0023:0003:0006:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC1d ago – – running 0
Wed 7 Oct, 15:39 UTC6d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC12d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC16d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average577/600+26+4.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average435/475−32−6.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average154/200−48−23.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average339/375−89−20.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average46/250−34−42.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average319/400+2+0.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on training_grounds?

No gather rate is given in the name of training_grounds. 16 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on training_grounds?

This page provides the published map file for the custom map of size 4,500 on training_grounds.

Population

What is the rank of training_grounds?

In the top 69% of all ranked servers, training_grounds is #15,237 on player hours over the last seven days.

How full is training_grounds?

At present, training_grounds is offline; the last sighting was 28 hours ago. The seven-day average is 0 players, with a peak of 1. At 17:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for training_grounds?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does training_grounds wipe?

No next wipe can be predicted for training_grounds: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 47 hours.

Server Overview

Where can training_grounds be found?

For training_grounds, no region is published; the region code is uk1. Rust Analytics reports the location a server claims, not the machine's actual location. 168.100.162.11:28085 is its address.

How is the performance on training_grounds?

Server fps over the last 48 hours: 30 on average, 30 at the lowest. 136,556 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,607 MB. A climbing entity count plus low fps is the lag players report.

training_grounds is on which Rust version?

Rust network protocol 2634 and build 167584 on Linux is what training_grounds runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of training_grounds?

training_grounds is down. The last time we saw it was 28 hours ago. The reported uptime puts its last restart at about 15 hours ago. 7 full days have passed with 82% uptime, 138 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on training_grounds?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts16 (Group limit): 16 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $ruk1 (Region code): Region code uk1; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^t (Tutorial on): The Facepunch tutorial is open to newcomers on this server; rustmaps (Custom tag): A non-standard tag, added by the owner or through a plugin, which training_grounds publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does training_grounds show up in Rust Analytics lists and filters?

These Rust Analytics lists include training_grounds: Rust tutorial servers, by population, Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What steps do I take to join training_grounds?

Type client.connect 168.100.162.11:28085 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://forum.rustafied.com/store/product/75-sea-medium/.

Server tags

what each one means

Published as mp0,ptrak,$ruk1,v2634,^v,^t,gmrust,cs167584,ts16,rustmaps

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts16
Group limit 16 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking The standard network layer, RakNet.
$ruk1
Region code Region code uk1.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to newcomers on this server.

Other

rustmaps
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.