Stillwater Testing
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 0 peak 3
- Rank
- #4,607 top 21%
- Rank · 7d ago
- #4,838 ▲231 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 65 player hours, last seven days
- Map
- 5000 Custom Map · seed 1383972055
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.5 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 18:31 UTC8d ago | 3 | – | running | 2 |
| Thu 1 Oct, 15:42 UTC12d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC13d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC15d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 86/300 | ▼−39−31.1% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 91/225 | ▼−4−4.3% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▼−1−0.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 26/1000 | ▼−28−52.1% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 7/1000 | ▼−15−67.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 28/700 | ▼−55−66.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Stillwater Testing?
No gather rate is given in the name of Stillwater Testing. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Stillwater Testing?
Stillwater Testing uses a procedural map of size 5,000 with seed 1383972055, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Activity
What is the rank of Stillwater Testing?
In the top 21% of all ranked servers, Stillwater Testing is #4,607 on player hours over the last seven days.
How full is Stillwater Testing?
At present, Stillwater Testing is offline; the last sighting was 6 hours ago. The seven-day average is 0 players, with a peak of 3. At 14:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
How does Stillwater Testing handle wipe day?
An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 43 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Below half by day 1 is where the crowd fell when it did not hold.
On what cycle does Stillwater Testing wipe?
There is no next wipe to predict for Stillwater Testing, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 8 days 15 hours.
Server Overview
Where can Stillwater Testing be found?
For Stillwater Testing, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 168.100.162.13:29015.
How is the performance on Stillwater Testing?
Server fps over the last 48 hours: 59 on average, 53 at the lowest. The entity count reached 148,381, covering buildings, deployables and all else in the world. The memory ceiling reached 5,973 MB. What players feel as lag is low fps together with a rising entity count.
Stillwater Testing runs which version of Rust?
The build is Rust network protocol 2634 and build 166652 on Linux, running on Stillwater Testing. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Stillwater Testing?
Offline at this moment: Stillwater Testing. Last seen 6 hours ago. 8 days 8 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on Stillwater Testing?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Stillwater Testing publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Stillwater Testing?
These Rust Analytics lists include Stillwater Testing: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Stillwater Testing?
Type client.connect 168.100.162.13:29015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.