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RUST ANALYTICS
LIVE43,831PLY11,494SRV
QUOTE 168.100.162.13:29015 Offline checked 6h ago

Stillwater Testing

vanillamoddedoxide
Players · last
0/ 40
−1−100.0%24h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 3
Rank
#4,607
top 21%
Rank · 7d ago
#4,838
231 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
65
player hours, last seven days
Map
5000
Custom Map · seed 1383972055
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75110:0018:0002:0011:0019:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608010:0018:0002:0011:0019:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.5 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 18:31 UTC8d ago 3 – running 2
Thu 1 Oct, 15:42 UTC12d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC13d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC15d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average86/300−39−31.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average91/225−4−4.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average26/1000−28−52.1%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−15−67.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average28/700−55−66.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Stillwater Testing?

No gather rate is given in the name of Stillwater Testing. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Stillwater Testing?

Stillwater Testing uses a procedural map of size 5,000 with seed 1383972055, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Activity

What is the rank of Stillwater Testing?

In the top 21% of all ranked servers, Stillwater Testing is #4,607 on player hours over the last seven days.

How full is Stillwater Testing?

At present, Stillwater Testing is offline; the last sighting was 6 hours ago. The seven-day average is 0 players, with a peak of 3. At 14:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

How does Stillwater Testing handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 43 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does Stillwater Testing wipe?

There is no next wipe to predict for Stillwater Testing, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 8 days 15 hours.

Server Overview

Where can Stillwater Testing be found?

For Stillwater Testing, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 168.100.162.13:29015.

How is the performance on Stillwater Testing?

Server fps over the last 48 hours: 59 on average, 53 at the lowest. The entity count reached 148,381, covering buildings, deployables and all else in the world. The memory ceiling reached 5,973 MB. What players feel as lag is low fps together with a rising entity count.

Stillwater Testing runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Linux, running on Stillwater Testing. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Stillwater Testing?

Offline at this moment: Stillwater Testing. Last seen 6 hours ago. 8 days 8 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Stillwater Testing?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Stillwater Testing publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Stillwater Testing?

These Rust Analytics lists include Stillwater Testing: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Stillwater Testing?

Type client.connect 168.100.162.13:29015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity: 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.