CSL US Scrim - Dune
Key statistics
the figures behind the quote- Players now
- 0/ 1000 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,965 top 72%
- Rank · 7d ago
- #15,887 ▼1078 places down
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Billy Joe's Custom Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average | 43/175 | ▲+4+9.3% | |
| 2 | [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average | 24/50 | ▼−3−11.1% | |
| 3 | [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average | 10/100 | ▼−1−8.4% | |
| 4 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 18 on average | 7/100 | ▲+2+31.2% | |
| 5 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 17 on average | 15/90 | ▲+4+37.4% | |
| 6 | Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average | 2/150 | ▼−5−71.4% |
Quick answers
from the figures on this pageRules & Settings
How is CSL US Scrim - Dune configured in terms of rules and settings?
No gather rate appears in the name of CSL US Scrim - Dune. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.
Population
Where does CSL US Scrim - Dune sit in the rankings?
In the top 72% of all ranked servers, CSL US Scrim - Dune is #16,965 on player hours over the last seven days.
What is the population on CSL US Scrim - Dune?
At present, CSL US Scrim - Dune is offline; the last sighting was 17 days 6 hours ago.
Wipe Schedule
How often does CSL US Scrim - Dune wipe?
No rhythm can be told for CSL US Scrim - Dune yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 4 hours.
Server Info
Where can CSL US Scrim - Dune be found?
Its name points to North America, but CSL US Scrim - Dune publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 168.100.162.210:28300.
CSL US Scrim - Dune is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Linux, running on CSL US Scrim - Dune. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is CSL US Scrim - Dune and is it currently online?
Offline at this moment: CSL US Scrim - Dune. Last seen 17 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.
Tags & Filters
What is the meaning of the tags on CSL US Scrim - Dune?
These tags are published by CSL US Scrim - Dune and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp1000 (Max players): Capacity: 1,000 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does CSL US Scrim - Dune show up in Rust Analytics lists and filters?
These Rust Analytics lists include CSL US Scrim - Dune: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
How can I connect to CSL US Scrim - Dune?
Type client.connect 168.100.162.210:28300 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1000,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp1000
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.