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RUST ANALYTICS
LIVE46,392PLY11,520SRV
QUOTE 168.100.163.159:28010 Online NA checked 12m ago

10x Development

10x weekly wipes moddedoxide
Players · last
0/ ?
−1−100.0%24h
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 3
Rank
#8,604
top 39% · #1233 in NA
Rank · 7d ago
#15,507
6903 places up
Last wipe
13d ago
weekly schedule
Next wipe
17h
Thu 15 Oct, 17:45 UTC
Group limit
32 max
players per team
Gather rate
10x
read from the name
Score
9
player hours, last seven days
Map
5500
Vitality Custom Map · seed 1337
First seen
13 Sep 2026
10x.atlasrust.us

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 39% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 17:45 UTCin 17h

Its weekly schedule tag · low confidence

usual gap
7.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 3

Coming wipes

  1. 17hThu 15 Oct, 17:45 UTC
  2. 7d 17hThu 22 Oct, 17:45 UTC
  3. 14d 17hThu 29 Oct, 17:45 UTC
  4. 21d 18hThu 5 Nov, 19:00 UTCFW
  5. 28d 17hThu 12 Nov, 17:45 UTC
  6. 35d 17hThu 19 Nov, 17:45 UTC
  7. 42d 17hThu 26 Nov, 17:45 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW13d ago 0+1 queue – running 0
Mon 21 Sep, 18:37 UTC23d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC28d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 186 on average289/300−34−10.6%
2Vitality - EU 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 70 on average34/50+30+655.6%
3Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 67 on average332/350+312+1588.1%
4WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 11 on average14/100−4−23.3%
5[US] Rust Isle Random Item Jump 10x EVENTS Flat Islands Wiped 1NA · groups of 8+ · 10x · weekly · 3 on average3/100+2+200.0%
6Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 2 on average6/125+6

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on 10x Development?

A gather rate of 10x appears in the name of 10x Development. Group size is capped at 32 players. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on 10x Development?

10x Development uses a procedural map of size 5,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Vitality Custom Map.

Population

Where does 10x Development sit in the rankings?

In the top 39% of all ranked servers, 10x Development is #8,604 on player hours over the last seven days and #1,233 in North America.

How full is 10x Development?

10x Development shows 0 players at this moment. Average players over seven days: 0; peak: 3. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.

Wipe Frequency

What can you expect on wipe day for 10x Development?

The average peak across its recent wipes is 2 players. 0 hours after the latest wipe the crowd peaked; 1 more stood in the queue. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.

On what cycle does 10x Development wipe?

Its tag guides the prediction, as 10x Development has too few wipes on record to confirm its schedule. On Thursday 15 October at 17:45 UTC the next wipe is due. This world has been running for 13 days 6 hours. Its tags state a wipe every week.

Server Info

Where can 10x Development be found?

With the NA tag, 10x Development lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. 168.100.163.159:28010 is its address.

How is the performance on 10x Development?

Server fps over the last 48 hours: 67 on average, 67 at the lowest. The entity count reached 251,884, covering buildings, deployables and all else in the world. Up to 5,743 MB of memory was used. A climbing entity count plus low fps is the lag players report.

10x Development is on which Rust version?

The version in use at 10x Development: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of 10x Development?

The server is live: 10x Development is online. The reported uptime puts its last restart at about 13 hours ago. The last 7 full days give 86% uptime, 144 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on 10x Development?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts32 (Group limit): 32 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; modded (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America, which 10x Development publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Who operates 10x Development?

A atlasrust.us hostname is published by 10x Development and by 5 other servers we track, which indicates one operator.

Where does 10x Development show up in Rust Analytics lists and filters?

These Rust Analytics lists include 10x Development: 10x Rust servers, Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Joining the Server

How can I connect to 10x Development?

The console route: start Rust, press F1, enter client.connect 168.100.163.159:28010. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts32,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Slot count: 0.
ts32
Group limit 32 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.
modded
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.