Skip to the page
RUST ANALYTICS
LIVE57,793PLY11,660SRV
QUOTE 168.119.64.99:50000 Online checked 12m ago

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2

moddedoxide
Players · last
0/ 40
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,304
top 46%
Rank · 7d ago
#15,397
5093 places up
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
1000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:38 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 12 on average17/100+9+112.5%
2MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 10 on average4/100−5−57.5%
3PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average9/15+5+120.4%
4・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 5 on average0/100−5−100.0%
5[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 3 on average4/100+3+269.2%
6The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average1/100−1−50.0%

Quick answers

from the figures on this page

Map and Rules

How is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 configured in terms of rules and settings?

The name of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

What is the current map on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 uses a procedural map of size 1,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Player Count

What is the rank of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

In the top 46% of all ranked servers, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is #10,304 on player hours over the last seven days.

How many players does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 have?

On Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2, 0 players are in now, out of 40 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. At 06:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What happens on wipe day at Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

The average peak across its recent wipes is 0 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

How often does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 wipe?

No rhythm can be told for Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 11 days 9 hours old.

Server Details

Where can Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 be found?

There is no region published for Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 168.119.64.99:50000.

What is the performance like on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Average server fps for the last 48 hours is 239; the floor was 220. At its peak it held 1,768 entities: buildings, deployables and the rest of the world. Up to 934 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 running?

Rust network protocol 2634 and build 167781 on Linux is what Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is up. It is taking players now. The reported uptime puts its last restart at about 8 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

These Rust Analytics lists include Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?

Type client.connect 168.119.64.99:50000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.