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RUST ANALYTICS
LIVE32,363PLY11,445SRV
QUOTE 168.222.196.194:28015 Offline checked 31d ago

TEST

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,004
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average158/200+6+4.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average73/200−45−38.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average334/375+93+38.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average111/200+19+20.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average13/250+1+9.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average68/100−25−26.8%

Quick answers

from the figures on this page

Server Rules

How is TEST configured in terms of rules and settings?

No gather rate is given in the name of TEST. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TEST?

A procedural map runs on TEST, created by the game.

Activity

Where does TEST sit in the rankings?

In the top – of all ranked servers, TEST is #13,004 on player hours over the last seven days.

What is the population on TEST?

Right now, TEST is offline; the last sighting was 31 days 7 hours ago.

Wipe Schedule

On what cycle does TEST wipe?

No rhythm can be told for TEST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 35 days 17 hours.

Server Info

Where can TEST be found?

No region is published by TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 168.222.196.194:28015 is its address.

What Rust version is TEST running?

The version in use at TEST: Rust network protocol 2633 and build 163493, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is TEST and is it currently online?

TEST is down. The last time we saw it was 31 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on TEST?

These tags are published by TEST and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163493 (Build): It runs build 163493; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TEST?

The following Rust Analytics lists feature TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join TEST?

The console route: start Rust, press F1, enter client.connect 168.222.196.194:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163493
Build It runs build 163493.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.