Rust 10x | Local Test | Quad
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,008 top 72%
- Rank · 7d ago
- #10,307 ▼5701 places down
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- 10x read from the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1012026
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 4 on average | 7/200 | ▲+1+18.3% | |
| 2 | Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 2 on average | 2/75 | ▪+0−20.0% | |
| 3 | HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEA · quad · 10x · monthly · 2 on average | 2/160 | ▼−1−31.4% | |
| 4 | RUSTX [x10 | SOLO/DUO/MAX 3 | Loot+ | Skins] WIPE 10.10EU · quad · 10x · weekly · 2 on average | 2/25 | ▲+2 | |
| 5 | XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEU · quad · 10x · monthly · 2 on average | 1/160 | ▲+1 | |
| 6 | ⦿ ICEFUSE 10X Omega (Solo/Duo/Trio/Quad|No BPs|Kits|Shop)NA · quad · 10x · weekly · 2 on average | 2/150 | ▲+2 |
Quick answers
from the figures on this pageMap and Rules
How is Rust 10x | Local Test | Quad configured in terms of rules and settings?
Rust 10x | Local Test | Quad carries its gather rate in its name: 10x. The group limit is 4 players, set via quad. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC is active.
What is the current map on Rust 10x | Local Test | Quad?
A procedural map of size 3,500 with seed 1012026 runs on Rust 10x | Local Test | Quad, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
Where does Rust 10x | Local Test | Quad sit in the rankings?
For the last seven days, Rust 10x | Local Test | Quad holds rank #16,008 on player hours, in the top 72% of all ranked servers. In the quad group, it ranks #635.
What is the population on Rust 10x | Local Test | Quad?
At present, Rust 10x | Local Test | Quad is offline; the last sighting was 7 days 10 hours ago.
Wipe Schedule
How often does Rust 10x | Local Test | Quad wipe?
There are too few wipes on record for Rust 10x | Local Test | Quad to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 9 days 6 hours ago the current world was created.
Server Overview
What is the server location for Rust 10x | Local Test | Quad?
No region is published by Rust 10x | Local Test | Quad. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 169.1.170.115:28015 is its address.
Rust 10x | Local Test | Quad is on which Rust version?
The build is Rust network protocol 2634 and build 166494 on Windows, running on Rust 10x | Local Test | Quad. Your game needs the same protocol to get in; Steam takes care of the update.
Is Rust 10x | Local Test | Quad up, and how consistent is its uptime?
Rust 10x | Local Test | Quad is down. The last time we saw it was 7 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 6 October 2026.
Tags & Filters
How should you interpret the tags on Rust 10x | Local Test | Quad?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which Rust 10x | Local Test | Quad publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Rust 10x | Local Test | Quad?
These Rust Analytics lists include Rust 10x | Local Test | Quad: 10x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 10x.
Connection
What steps do I take to join Rust 10x | Local Test | Quad?
The console route: start Rust, press F1, enter client.connect 169.1.170.115:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y
Game
gmrust
mp10
ts4
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.