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RUST ANALYTICS
LIVE53,443PLY11,551SRV
QUOTE 170.23.230.165:25587 Online checked 11m ago

10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,580
top 30%
Rank · 7d ago
#7,332
752 places up
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
6000
Procedural Map · seed 846597
First seen
27 Sep 2026
no hostname published

Players

AveragePeak
00.511.5212:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct4 Oct8 Oct11 Oct15 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.3 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:32 UTC13d ago 1 – running 0
Tue 29 Sep, 23:11 UTC15d ago 1 held half 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average117/300−73−38.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average104/225−23−17.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+3+3.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average19/1000−28−59.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average8/1000−6−43.2%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average31/700−18−37.3%

Quick answers

from the figures on this page

Server Rules

How is 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies configured in terms of rules and settings?

No gather rate is given in the name of 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

What is the current map on 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?

10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies uses a procedural map of size 6,000 with seed 846597, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies sit in the rankings?

In the top 30% of all ranked servers, 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies is #6,580 on player hours over the last seven days.

How full is 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?

0 of 50 slots on 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies are filled right now. Average players over seven days: 0; peak: 2. At 17:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What happens on wipe day at 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 34 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

On what cycle does 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies wipe?

There are too few wipes on record for 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 6 hours old.

Server Overview

What is the server location for 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?

There is no region published for 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 170.23.230.165:25587 is its address.

What is the performance like on 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?

Server fps over the last 48 hours: 96 on average, 54 at the lowest. 222,343 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 7,720 MB. A climbing entity count plus low fps is the lag players report.

10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies runs which version of Rust?

Rust network protocol 2634 and build 166494 on Linux is what 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies runs. Joining requires the same protocol on your game, which Steam updates.

Is 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies up, and how consistent is its uptime?

10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies is up. It is taking players now. The reported uptime puts its last restart at about 13 days 4 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 27 September 2026.

Tags and Rankings

What is the meaning of the tags on 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?

Published by 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies show up in Rust Analytics lists and filters?

On Rust Analytics, 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies matches these lists: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join 10/2 Rustocalypse | 10XGather/10XLoot/RaidableBases/Zombies?

Type client.connect 170.23.230.165:25587 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.