Skip to the page
RUST ANALYTICS
LIVE67,814PLY11,676SRV
QUOTE 171.216.137.46:28015 Offline checked 16d ago

wdsf

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,954
top 71%
Rank · 7d ago
#15,493
1461 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average387/450+62+19.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average317/350+2+0.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average318/350+2+0.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average311/350+25+8.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average40/250−12−23.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average303/450+52+20.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on wdsf?

No gather rate appears in the name of wdsf. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on wdsf?

The game generates the procedural map on wdsf.

Player Count

Where does wdsf sit in the rankings?

For the last seven days, wdsf holds rank #16,954 on player hours, in the top 71% of all ranked servers.

How full is wdsf?

At present, wdsf is offline; the last sighting was 16 days 17 hours ago.

Wipe Schedule

On what cycle does wdsf wipe?

There are too few wipes on record for wdsf to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 16 days 18 hours ago the current world was created.

Server Info

Where can wdsf be found?

There is no region published for wdsf. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 171.216.137.46:28015.

What Rust version is wdsf running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on wdsf. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of wdsf?

No response from wdsf. It was last seen 16 days 17 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 28 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on wdsf?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which wdsf publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does wdsf show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature wdsf: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join wdsf?

The console route: start Rust, press F1, enter client.connect 171.216.137.46:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.