RustProject DEV
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,777 top 62%
- Rank · 7d ago
- #9,257 ▼4520 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 196/300 | ▪+0−0.1% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 195/225 | ▲+6+3.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−2.9% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 47/1000 | ▼−59−55.6% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 14/1000 | ▼−17−55.1% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 55/700 | ▼−73−57.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RustProject DEV?
No gather rate is given in the name of RustProject DEV. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC is active.
What is the current map on RustProject DEV?
A procedural map runs on RustProject DEV, created by the game.
Activity
Where does RustProject DEV sit in the rankings?
For the last seven days, RustProject DEV holds rank #13,777 on player hours, in the top 62% of all ranked servers.
What is the population on RustProject DEV?
Right now, RustProject DEV is offline; the last sighting was 7 days 19 hours ago.
Wipe Frequency
When does RustProject DEV schedule its wipes?
No rhythm can be told for RustProject DEV yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days ago the current world was created.
Server Details
Where can RustProject DEV be found?
No region is published by RustProject DEV. Rust Analytics reports the location a server claims, not the machine's actual location. 171.225.248.141:28015 is its address.
What Rust version is RustProject DEV running?
The version in use at RustProject DEV: Rust network protocol 2634 and build 166494, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is RustProject DEV and is it currently online?
Offline at this moment: RustProject DEV. Last seen 7 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 6 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on RustProject DEV?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which RustProject DEV publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature RustProject DEV?
These Rust Analytics lists include RustProject DEV: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to RustProject DEV?
Type client.connect 171.225.248.141:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.