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RUST ANALYTICS
LIVE45,149PLY11,523SRV
QUOTE 172.240.123.100:25602 Online checked 10m ago

{PVE} Making Rust Great Again

moddedoxide
Players · last
0/ 40
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,389
top 61%
Rank · 7d ago
#12,327
1062 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 15:36 UTC10d ago 1 – running 0
Thu 1 Oct, 17:45 UTC FW13d ago 2 halved by day 1 2.9 days 1
Tue 29 Sep, 19:21 UTC15d ago 2 – 1.9 days 0
Sat 19 Sep, 18:57 UTC25d ago 2 halved by day 1 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average80/300−74−48.1%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+1.6%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average19/1000−22−53.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average6/1000−5−45.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average22/700−18−45.2%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average7/200+1+18.3%

Quick answers

from the figures on this page

Server Rules

How is {PVE} Making Rust Great Again configured in terms of rules and settings?

No gather rate appears in the name of {PVE} Making Rust Great Again. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

What is the current map on {PVE} Making Rust Great Again?

The map on {PVE} Making Rust Great Again is procedural, size 4,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Player Count

Where does {PVE} Making Rust Great Again sit in the rankings?

For the last seven days, {PVE} Making Rust Great Again holds rank #13,389 on player hours, in the top 61% of all ranked servers.

How full is {PVE} Making Rust Great Again?

On {PVE} Making Rust Great Again, 0 players are in now, out of 40 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 1 players.

Wipe Schedule

What can you expect on wipe day for {PVE} Making Rust Great Again?

Recent wipes at this server drew an average peak of 2 players. 29 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does {PVE} Making Rust Great Again wipe?

No next wipe can be predicted for {PVE} Making Rust Great Again: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 18 hours old.

Server Details

What is the location of {PVE} Making Rust Great Again?

There is no region published for {PVE} Making Rust Great Again. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 172.240.123.100:25602.

Is {PVE} Making Rust Great Again performing well?

Server fps over the last 48 hours: 122 on average, 70 at the lowest. 76,365 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,978 MB. Low fps and growing entities are the source of felt lag.

{PVE} Making Rust Great Again runs which version of Rust?

The version in use at {PVE} Making Rust Great Again: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of {PVE} Making Rust Great Again?

Online at this moment: {PVE} Making Rust Great Again. 3 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 96% uptime, 161 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on {PVE} Making Rust Great Again?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which {PVE} Making Rust Great Again publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

{PVE} Making Rust Great Again appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, {PVE} Making Rust Great Again matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join {PVE} Making Rust Great Again?

The console route: start Rust, press F1, enter client.connect 172.240.123.100:25602. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://mrga.craftingstore.net/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.