{PVE} Making Rust Great Again
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,389 top 61%
- Rank · 7d ago
- #12,327 ▼1062 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 4500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.9 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 15:36 UTC10d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:45 UTC FW13d ago | 2 | halved by day 1 | 2.9 days | 1 |
| Tue 29 Sep, 19:21 UTC15d ago | 2 | – | 1.9 days | 0 |
| Sat 19 Sep, 18:57 UTC25d ago | 2 | halved by day 1 | 10 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 80/300 | ▼−74−48.1% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+1+1.6% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 19/1000 | ▼−22−53.4% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 6/1000 | ▼−5−45.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 22/700 | ▼−18−45.2% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 7/200 | ▲+1+18.3% |
Quick answers
from the figures on this pageServer Rules
How is {PVE} Making Rust Great Again configured in terms of rules and settings?
No gather rate appears in the name of {PVE} Making Rust Great Again. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
What is the current map on {PVE} Making Rust Great Again?
The map on {PVE} Making Rust Great Again is procedural, size 4,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Player Count
Where does {PVE} Making Rust Great Again sit in the rankings?
For the last seven days, {PVE} Making Rust Great Again holds rank #13,389 on player hours, in the top 61% of all ranked servers.
How full is {PVE} Making Rust Great Again?
On {PVE} Making Rust Great Again, 0 players are in now, out of 40 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 1 players.
Wipe Schedule
What can you expect on wipe day for {PVE} Making Rust Great Again?
Recent wipes at this server drew an average peak of 2 players. 29 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.
On what cycle does {PVE} Making Rust Great Again wipe?
No next wipe can be predicted for {PVE} Making Rust Great Again: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 18 hours old.
Server Details
What is the location of {PVE} Making Rust Great Again?
There is no region published for {PVE} Making Rust Great Again. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 172.240.123.100:25602.
Is {PVE} Making Rust Great Again performing well?
Server fps over the last 48 hours: 122 on average, 70 at the lowest. 76,365 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,978 MB. Low fps and growing entities are the source of felt lag.
{PVE} Making Rust Great Again runs which version of Rust?
The version in use at {PVE} Making Rust Great Again: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of {PVE} Making Rust Great Again?
Online at this moment: {PVE} Making Rust Great Again. 3 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 96% uptime, 161 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on {PVE} Making Rust Great Again?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which {PVE} Making Rust Great Again publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
{PVE} Making Rust Great Again appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, {PVE} Making Rust Great Again matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join {PVE} Making Rust Great Again?
The console route: start Rust, press F1, enter client.connect 172.240.123.100:25602. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://mrga.craftingstore.net/.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
