Skip to the page
RUST ANALYTICS
LIVE90,774PLY11,775SRV
QUOTE 172.240.229.71:28065 Online checked 12m ago

Darkstar 5X Experimental

5x monthly wipes moddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,849
top 71%
Rank · 7d ago
#15,140
709 places down
Last wipe
11d ago
monthly schedule
Next wipe
23d 0h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
5x
read from the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 1162579596
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 23d 0h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 23d 0hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:30 UTC FW11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 112 on average62/150−56−47.5%
2AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 80 on average20/150−40−66.5%
3Rustafields.com [X5][Shop]EU · groups of 16+ · 5x · monthly · 11 on average9/150−7−43.2%
4JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|EU · groups of 100+ · 5x · monthly · 9 on average16/120−3−13.9%
5JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|NA · groups of 100+ · 5x · monthly · 7 on average4/120+0−9.4%
6NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]NA · groups of 8+ · 5x · monthly · 4 on average1/100−2−71.4%

Quick answers

from the figures on this page

Map and Rules

How is Darkstar 5X Experimental configured in terms of rules and settings?

Darkstar 5X Experimental carries its gather rate in its name: 5x. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Darkstar 5X Experimental?

Darkstar 5X Experimental uses a procedural map of size 3,500 with seed 1162579596, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does Darkstar 5X Experimental hold in the server rankings?

In the top 71% of all ranked servers, Darkstar 5X Experimental is #15,849 on player hours over the last seven days.

How many players does Darkstar 5X Experimental have?

0 of 50 slots on Darkstar 5X Experimental are filled right now. Average players over seven days: 0; peak: 1.

Wipe Schedule

How does Darkstar 5X Experimental handle wipe day?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Darkstar 5X Experimental schedule its wipes?

The only wipe at Darkstar 5X Experimental is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 11 days 20 hours ago the current world was created. A monthly wipe schedule is published in its tags.

Server Details

What is the location of Darkstar 5X Experimental?

For Darkstar 5X Experimental, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 172.240.229.71:28065 is its address.

How is the performance on Darkstar 5X Experimental?

Average server fps for the last 48 hours is 131; the floor was 100. At its peak it held 70,623 entities: buildings, deployables and the rest of the world. Up to 2,207 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Darkstar 5X Experimental is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Darkstar 5X Experimental. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Darkstar 5X Experimental?

Online at this moment: Darkstar 5X Experimental. The reported uptime puts its last restart at about 6 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Darkstar 5X Experimental?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which Darkstar 5X Experimental publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Darkstar 5X Experimental show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Darkstar 5X Experimental: Rust servers with 5x gather rates and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.

Connection

How can I connect to Darkstar 5X Experimental?

Type client.connect 172.240.229.71:28065 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.