JRDN RUST
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▼−2 −100.0% from 2
- 7-day average
- 3 peak 3
- Rank
- #8,670 top 39%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 8 player hours, last seven days
- Map
- 3000 Procedural Map · seed 1623217194
- First seen
- 18 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 339 on average | 180/200 | ▼−32−14.9% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 286 on average | 465/450 | ▼−103−18.1% | |
| 3 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 273 on average | 604/675 | ▲+55+9.9% | |
| 4 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 259 on average | 193/225 | ▲+19+10.8% | |
| 5 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 250 on average | 203/275 | ▼−103−33.6% | |
| 6 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 249 on average | 120/200 | ▼−27−18.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on JRDN RUST?
No gather rate appears in the name of JRDN RUST. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
What is the current map on JRDN RUST?
A procedural map of size 3,000 with seed 1623217194 runs on JRDN RUST, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does JRDN RUST sit in the rankings?
In the top 39% of all ranked servers, JRDN RUST is #8,670 on player hours over the last seven days.
How full is JRDN RUST?
0 of 50 slots on JRDN RUST are filled at the moment. The seven-day average is 3 players, with a peak of 3. The busiest hour in the last 48 hours was 04:00 UTC, with an average of 3 players.
Wipe Cycle
When does JRDN RUST schedule its wipes?
The record holds too few of JRDN RUST's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 3 hours.
Server Info
What is the location of JRDN RUST?
No region is published by JRDN RUST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 172.240.69.85:28015 is its address.
How is the performance on JRDN RUST?
The last 48 hours average 230 server fps, the low being 219. At its peak it held 47,476 entities: buildings, deployables and the rest of the world. The memory ceiling reached 1,532 MB. What players feel as lag is low fps together with a rising entity count.
JRDN RUST runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Windows, running on JRDN RUST. Your game needs the same protocol to get in; Steam takes care of the update.
Is JRDN RUST up, and how consistent is its uptime?
Online at this moment: JRDN RUST. The reported uptime puts its last restart at about 1 hours ago. First sighting by Rust Analytics: 18 October 2026.
Tags & Filters
What is the meaning of the tags on JRDN RUST?
The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which JRDN RUST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
JRDN RUST appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, JRDN RUST matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What is the process to join JRDN RUST?
Type client.connect 172.240.69.85:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.