Working Networked rust server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,874 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- resets 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 23:06 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 22:59 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 22:54 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 22:38 UTC2d ago | – | – | – | 0 |
| Mon 12 Oct, 22:24 UTC2d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 44/100 | ▼−7−13.4% | |
| 2 | EU Hub 01EU · groups of 1000+ · 15 on average | 6/3300 | ▼−1−13.3% | |
| 3 | MTRTESTgroups of 8+ · 1 on average | 0/1 | ▼−1−100.0% | |
| 4 | RatAttacK: No Honorgroups of 8+ · 1 on average | 0/50 | ▪+0 | |
| 5 | Vital Rust - EU MonthlyEU · no group limit · 83 on average | 71/100 | ▼−11−13.7% | |
| 6 | Magic Rust Vanilla (Monthly) JUST WIPED | 15.10no group limit · 70 on average | 64/100 | ▼−2−3.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Working Networked rust server?
No gather rate appears in the name of Working Networked rust server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.
What is the current map on Working Networked rust server?
The game generates the procedural map on Working Networked rust server.
Population
What position does Working Networked rust server hold in the server rankings?
For the last seven days, Working Networked rust server holds rank #15,874 on player hours, in the top 72% of all ranked servers.
What is the population on Working Networked rust server?
Right now, Working Networked rust server is offline; the last sighting was 2 days 13 hours ago. Average players over the last seven days: 0.
Wipe Frequency
How often does Working Networked rust server wipe?
A new world every few hours is what Working Networked rust server does. None of those resets is a wipe, and no wipe schedule is kept.
Server Overview
Where can Working Networked rust server be found?
There is no region published for Working Networked rust server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 172.58.121.180:28015.
What Rust version is Working Networked rust server running?
Rust network protocol 2634 and build 167584 on Windows is what Working Networked rust server runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Working Networked rust server and is it currently online?
Working Networked rust server is down. The last time we saw it was 2 days 13 hours ago. The last 3 full days give 3% uptime, 2 hours on out of 72. First sighting by Rust Analytics: 11 October 2026.
Tags & Filters
What is the meaning of the tags on Working Networked rust server?
These tags are published by Working Networked rust server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Working Networked rust server?
On Rust Analytics, Working Networked rust server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
How can I connect to Working Networked rust server?
The console route: start Rust, press F1, enter client.connect 172.58.121.180:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.