Test
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,104 top 54%
- Rank · 7d ago
- #16,709 ▲4605 places up
- Last wipe
- 5h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 3.8 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:35 UTC5h ago | – | – | running | 0 |
| Sat 3 Oct, 17:39 UTC10d ago | 0 | – | – | 0 |
| Tue 29 Sep, 22:48 UTC14d ago | 0 | – | 3.8 days | 0 |
| Sat 26 Sep, 22:10 UTC17d ago | 0 | – | 3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 80/300 | ▼−31−28.2% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 80/225 | ▼−1−1.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+1.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 23/1000 | ▼−22−49.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 8/1000 | ▼−12−59.5% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 20/700 | ▼−47−70.0% |
Quick answers
from the figures on this pageServer Rules
How is Test configured in terms of rules and settings?
No gather rate appears in the name of Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Test?
The game generates the procedural map on Test.
Activity
What position does Test hold in the server rankings?
In the top 54% of all ranked servers, Test is #12,104 on player hours over the last seven days.
What is the population on Test?
1 of 2 slots on Test are filled at the moment. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 05:00 UTC, with an average of 1 players.
Wipe Cycle
How does Test handle wipe day?
An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does Test wipe?
No next wipe can be predicted for Test: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 5 hours ago the current world was created.
Server Info
What is the server location for Test?
There is no region published for Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 172.91.23.155:28015 is its address.
Test runs which version of Rust?
The build is Rust network protocol 2634 and build 167584 on Windows, running on Test. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Test?
Online at this moment: Test. 7 full days have passed with 26% uptime, 44 of 168 hours. The earliest Rust Analytics saw it was 20 September 2026.
Tags & Filters
How should you interpret the tags on Test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Test show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What steps do I take to join Test?
The console route: start Rust, press F1, enter client.connect 172.91.23.155:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.