Hex Dev
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #8,261 top 37%
- Rank · 7d ago
- #6,755 ▼1506 places down
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 11 player hours, last seven days
- Map
- 5250 Fallout Vault 117 Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.1 days between real wipes
- on rhythm
- 14% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 67% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:02 UTC1d ago | – | – | running | 1 |
| Sun 11 Oct, 18:44 UTC2d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC11d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC13d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC14d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC16d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC25d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC26d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 51/300 | ▲+15+40.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 87/245 | ▲+45+106.3% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.2% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 40/1000 | ▼−13−24.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−10−47.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 57/700 | ▼−38−39.9% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Hex Dev?
The name of Hex Dev carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.
Which map is played on Hex Dev?
A procedural map of size 5,250 with seed 1337 runs on Hex Dev, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Fallout Vault 117 Map.
Player Count
Where does Hex Dev sit in the rankings?
For the last seven days, Hex Dev holds rank #8,261 on player hours, in the top 37% of all ranked servers.
How full is Hex Dev?
0 of 40 slots on Hex Dev are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.
Wipe Schedule
What happens on wipe day at Hex Dev?
Recent wipes at this server drew an average peak of 2 players. 7 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 67% of its recent wipes. The crowd fell below half by day 1 when it did not hold.
When does Hex Dev schedule its wipes?
There is no next wipe to predict for Hex Dev, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 32 hours.
Server Details
What is the server location for Hex Dev?
For Hex Dev, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 172.93.160.200:28015 is its address.
How is the performance on Hex Dev?
Server fps over the last 48 hours: 19 on average, 5 at the lowest. At its peak it held 141,006 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,924 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is Hex Dev running?
The build is Rust network protocol 2634 and build 167584 on Linux, running on Hex Dev. The protocol has to match for you to join, and Steam applies that update.
How reliable is Hex Dev and is it currently online?
The server is live: Hex Dev is online. 9 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 39% uptime, 66 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on Hex Dev?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Hex Dev publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Hex Dev appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Hex Dev matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
How can I connect to Hex Dev?
Type client.connect 172.93.160.200:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.