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RUST ANALYTICS
LIVE66,836PLY11,673SRV
QUOTE 172.93.160.200:28015 Online checked 11m ago

Hex Dev

moddedoxide
Players · last
0/ 40
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,261
top 37%
Rank · 7d ago
#6,755
1506 places down
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
11
player hours, last seven days
Map
5250
Fallout Vault 117 Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Mon 12 Oct, 13:02 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
0510152022:0007:0016:0002:0011:0020:00Wiped Mon 12 Oct, 13:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 days
between real wipes
on rhythm
14%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
67%
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 13:02 UTC1d ago – – running 1
Sun 11 Oct, 18:44 UTC2d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC11d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC13d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC14d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC16d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC25d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC26d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average51/300+15+40.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average87/245+45+106.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average40/1000−13−24.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−10−47.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average57/700−38−39.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Hex Dev?

The name of Hex Dev carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.

Which map is played on Hex Dev?

A procedural map of size 5,250 with seed 1337 runs on Hex Dev, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Fallout Vault 117 Map.

Player Count

Where does Hex Dev sit in the rankings?

For the last seven days, Hex Dev holds rank #8,261 on player hours, in the top 37% of all ranked servers.

How full is Hex Dev?

0 of 40 slots on Hex Dev are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.

Wipe Schedule

What happens on wipe day at Hex Dev?

Recent wipes at this server drew an average peak of 2 players. 7 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 67% of its recent wipes. The crowd fell below half by day 1 when it did not hold.

When does Hex Dev schedule its wipes?

There is no next wipe to predict for Hex Dev, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 32 hours.

Server Details

What is the server location for Hex Dev?

For Hex Dev, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 172.93.160.200:28015 is its address.

How is the performance on Hex Dev?

Server fps over the last 48 hours: 19 on average, 5 at the lowest. At its peak it held 141,006 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,924 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Hex Dev running?

The build is Rust network protocol 2634 and build 167584 on Linux, running on Hex Dev. The protocol has to match for you to join, and Steam applies that update.

How reliable is Hex Dev and is it currently online?

The server is live: Hex Dev is online. 9 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 39% uptime, 66 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Hex Dev?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Hex Dev publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Hex Dev appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Hex Dev matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to Hex Dev?

Type client.connect 172.93.160.200:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.