Skip to the page
RUST ANALYTICS
LIVE71,259PLY11,697SRV
QUOTE 172.96.160.200:7700 Offline checked 6d ago

HyperNode | Rust Development Server

moddedoxide
Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
#16,839
862 places up
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 123456789
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.3 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC8d ago 0 – running 0
Sun 20 Sep, 07:10 UTC23d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average62/300+13+27.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average100/245+40+65.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average52/1000−17−24.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average16/1000−18−52.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average52/700−79−60.3%

Quick answers

from the figures on this page

Server Rules

How is HyperNode | Rust Development Server configured in terms of rules and settings?

No gather rate appears in the name of HyperNode | Rust Development Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on HyperNode | Rust Development Server?

HyperNode | Rust Development Server uses a procedural map of size 3,500 with seed 123456789, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does HyperNode | Rust Development Server sit in the rankings?

In the top 71% of all ranked servers, HyperNode | Rust Development Server is #15,977 on player hours over the last seven days.

How full is HyperNode | Rust Development Server?

Right now, HyperNode | Rust Development Server is offline; the last sighting was 6 days 6 hours ago. Average players over the last seven days: 0.

Wipe Frequency

What can you expect on wipe day for HyperNode | Rust Development Server?

The average peak across its recent wipes is 0 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

When does HyperNode | Rust Development Server schedule its wipes?

No rhythm can be told for HyperNode | Rust Development Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 8 days 6 hours.

Server Info

What is the server location for HyperNode | Rust Development Server?

No region is published by HyperNode | Rust Development Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 172.96.160.200:7700 is its address.

HyperNode | Rust Development Server is on which Rust version?

Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of HyperNode | Rust Development Server?

HyperNode | Rust Development Server is down. The last time we saw it was 6 days 6 hours ago. 23% is its uptime for the last 7 full days, 39 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on HyperNode | Rust Development Server?

These tags are published by HyperNode | Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does HyperNode | Rust Development Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature HyperNode | Rust Development Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join HyperNode | Rust Development Server?

The console route: start Rust, press F1, enter client.connect 172.96.160.200:7700. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://hypernode.gg/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.