HyperNode | Rust Development Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,977 top 71%
- Rank · 7d ago
- #16,839 ▲862 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 123456789
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 15.3 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC8d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC23d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 62/300 | ▲+13+27.6% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 100/245 | ▲+40+65.5% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0+0.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 52/1000 | ▼−17−24.3% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 16/1000 | ▼−18−52.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 52/700 | ▼−79−60.3% |
Quick answers
from the figures on this pageServer Rules
How is HyperNode | Rust Development Server configured in terms of rules and settings?
No gather rate appears in the name of HyperNode | Rust Development Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on HyperNode | Rust Development Server?
HyperNode | Rust Development Server uses a procedural map of size 3,500 with seed 123456789, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
Where does HyperNode | Rust Development Server sit in the rankings?
In the top 71% of all ranked servers, HyperNode | Rust Development Server is #15,977 on player hours over the last seven days.
How full is HyperNode | Rust Development Server?
Right now, HyperNode | Rust Development Server is offline; the last sighting was 6 days 6 hours ago. Average players over the last seven days: 0.
Wipe Frequency
What can you expect on wipe day for HyperNode | Rust Development Server?
The average peak across its recent wipes is 0 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.
When does HyperNode | Rust Development Server schedule its wipes?
No rhythm can be told for HyperNode | Rust Development Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 8 days 6 hours.
Server Info
What is the server location for HyperNode | Rust Development Server?
No region is published by HyperNode | Rust Development Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 172.96.160.200:7700 is its address.
HyperNode | Rust Development Server is on which Rust version?
Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of HyperNode | Rust Development Server?
HyperNode | Rust Development Server is down. The last time we saw it was 6 days 6 hours ago. 23% is its uptime for the last 7 full days, 39 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on HyperNode | Rust Development Server?
These tags are published by HyperNode | Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does HyperNode | Rust Development Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature HyperNode | Rust Development Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join HyperNode | Rust Development Server?
The console route: start Rust, press F1, enter client.connect 172.96.160.200:7700. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://hypernode.gg/.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.