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RUST ANALYTICS
LIVE32,390PLY11,447SRV
QUOTE 173.225.104.202:28145 Online checked 13m ago

Beatwood Fan Club

teams off hardcore
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,900
top 72%
Rank · 7d ago
#15,970
70 places up
Last wipe
275d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US East] Facepunch Hardcore 1NA · no group limit · monthly · 12 on average5/400−2−24.1%
2Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 12 on average5/200−2−33.3%
3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 8 on average4/400−5−56.4%
4Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average1/75−3−72.1%
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average10/100+9+733.3%
6Rustomatic - Hardcore - Monthly - No tech treeno group limit · 5 on average4/100+1+54.8%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Beatwood Fan Club?

The name of Beatwood Fan Club carries no gather rate. No group limit is published. It runs hardcore, Facepunch's hardest mode. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Beatwood Fan Club?

The map on Beatwood Fan Club is procedural, size 3,500, and generated by the game.

Player Count

What position does Beatwood Fan Club hold in the server rankings?

In the top 72% of all ranked servers, Beatwood Fan Club is #15,900 on player hours over the last seven days.

How many players does Beatwood Fan Club have?

0 of 50 slots on Beatwood Fan Club are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does Beatwood Fan Club wipe?

The record holds too few of Beatwood Fan Club's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 275 days 1 hours ago the current world was created.

Server Info

What is the server location for Beatwood Fan Club?

No region from Beatwood Fan Club, and its region code is us4. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 173.225.104.202:28145 is its address.

How is the performance on Beatwood Fan Club?

Server fps over the last 48 hours: 156 on average, 76 at the lowest. At its peak it held 78,029 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,969 MB. Low fps and growing entities are the source of felt lag.

Beatwood Fan Club is on which Rust version?

Rust network protocol 2617 and build 140534 on Windows is what Beatwood Fan Club runs. Joining requires the same protocol on your game, which Steam updates.

Is Beatwood Fan Club up, and how consistent is its uptime?

Online at this moment: Beatwood Fan Club. The reported uptime puts its last restart at about 17 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on Beatwood Fan Club?

These tags are published by Beatwood Fan Club and read by the game's server browser: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp50 (Max players): Slot count: 50; ts0 (Group limit): Team play is disabled; v2617 (Protocol): Protocol 2617: matching game versions are required to join; cs140534 (Build): Game build: 140534; ptrak (Networking): RakNet, the network layer the game ships with; $rus4 (Region code): us4 is the region code. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Beatwood Fan Club?

On Rust Analytics, Beatwood Fan Club matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

How to Join

What is the process to join Beatwood Fan Club?

Type client.connect 173.225.104.202:28145 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode The hardcore ruleset, a tougher mode.
mp50
Max players Slot count: 50.
ts0
Group limit Team play is disabled.
v2617
Protocol Protocol 2617: matching game versions are required to join.
cs140534
Build Game build: 140534.
ptrak
Networking RakNet, the network layer the game ships with.
$rus4
Region code us4 is the region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.