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RUST ANALYTICS
LIVE79,281PLY11,744SRV
QUOTE 173.225.104.218:28080 Online checked 5m ago

Wait...What? |Raid Bases and QOL Mods

moddedoxide
Players · last
1/ 50
+124h
2% full
Day range 0 2
7-day avg 1 peak 7
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
+1
no reading a day ago
7-day average
1
peak 7
Rank
#3,419
top 15%
Rank · 7d ago
#2,692
727 places down
Last wipe
11d ago
no schedule published
Next wipe
22d 22h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
153
player hours, last seven days
Map
4050
Procedural Map · seed 1501002809
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246821:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 5 players.

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 22h

The force wipe · high confidence

wipe-day peak
9
players, last three wipes

Coming wipes

  1. 22d 22hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW11d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average96/300+47+97.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average155/245+95+156.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average70/1000+1+1.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average22/1000−12−35.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average72/700−59−45.1%

Quick answers

from the figures on this page

Server Rules

How is Wait...What? |Raid Bases and QOL Mods configured in terms of rules and settings?

The name of Wait...What? |Raid Bases and QOL Mods carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

Which map is played on Wait...What? |Raid Bases and QOL Mods?

The map on Wait...What? |Raid Bases and QOL Mods is procedural, size 4,050, with seed 1501002809, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does Wait...What? |Raid Bases and QOL Mods sit in the rankings?

For the last seven days, Wait...What? |Raid Bases and QOL Mods holds rank #3,419 on player hours, in the top 15% of all ranked servers.

How many players does Wait...What? |Raid Bases and QOL Mods have?

1 of 50 slots on Wait...What? |Raid Bases and QOL Mods are filled at the moment. The mean over the last seven days is 1 players, reaching 7 at its highest. At 21:00 UTC in the last 48 hours, it averaged 5 players, the busiest hour.

Wipe Frequency

What happens on wipe day at Wait...What? |Raid Bases and QOL Mods?

An average of 9 players marked the busiest point of its recent wipes. On the latest wipe, 28 hours after the wipe, the crowd peaked.

How often does Wait...What? |Raid Bases and QOL Mods wipe?

A single monthly wipe is what Wait...What? |Raid Bases and QOL Mods runs: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 11 days 22 hours ago the current world was created.

Server Info

What is the server location for Wait...What? |Raid Bases and QOL Mods?

For Wait...What? |Raid Bases and QOL Mods, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 173.225.104.218:28080 is its address.

What is the performance like on Wait...What? |Raid Bases and QOL Mods?

The last 48 hours average 55 server fps, the low being 39. At its peak it held 121,338 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,745 MB. What players feel as lag is low fps together with a rising entity count.

Wait...What? |Raid Bases and QOL Mods is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what Wait...What? |Raid Bases and QOL Mods runs. Joining requires the same protocol on your game, which Steam updates.

Is Wait...What? |Raid Bases and QOL Mods up, and how consistent is its uptime?

Online at this moment: Wait...What? |Raid Bases and QOL Mods. The reported uptime puts its last restart at about 10 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on Wait...What? |Raid Bases and QOL Mods?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Wait...What? |Raid Bases and QOL Mods publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Wait...What? |Raid Bases and QOL Mods show up in Rust Analytics lists and filters?

These Rust Analytics lists include Wait...What? |Raid Bases and QOL Mods: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Wait...What? |Raid Bases and QOL Mods?

Type client.connect 173.225.104.218:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build It runs build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.