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RUST ANALYTICS
LIVE39,905PLY11,455SRV
QUOTE 173.234.31.2:28035 Online checked 7m ago

Chicago Chill No-Decay

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,258
top 33%
Rank · 7d ago
#4,884
2374 places down
Last wipe
12d ago
no schedule published
Next wipe
22d 10h
Thu 5 Nov, 19:00 UTC FW
Group limit
12 max
players per team
Gather rate
–
no rate in the name
Score
16
player hours, last seven days
Map
4250
Procedural Map · seed 1583848389
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 10h

The force wipe · high confidence

wipe-day peak
3
players, last three wipes

Coming wipes

  1. 22d 10hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average72/300−39−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average68/225−13−16.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average23/1000−22−49.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−14−69.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−51−76.0%

Quick answers

from the figures on this page

Server Rules

How is Chicago Chill No-Decay configured in terms of rules and settings?

No gather rate appears in the name of Chicago Chill No-Decay. The maximum group size is 12 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

What is the current map on Chicago Chill No-Decay?

Chicago Chill No-Decay uses a procedural map of size 4,250 with seed 1583848389, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of Chicago Chill No-Decay?

In the top 33% of all ranked servers, Chicago Chill No-Decay is #7,258 on player hours over the last seven days.

What is the population on Chicago Chill No-Decay?

0 of 50 slots on Chicago Chill No-Decay are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at Chicago Chill No-Decay?

An average of 3 players marked the busiest point of its recent wipes. 8 hours after the latest wipe, the crowd reached its peak.

On what cycle does Chicago Chill No-Decay wipe?

The only wipe at Chicago Chill No-Decay is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 12 days 14 hours ago the current world was created.

Server Info

Where can Chicago Chill No-Decay be found?

For Chicago Chill No-Decay, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 173.234.31.2:28035.

Is Chicago Chill No-Decay performing well?

Server fps over the last 48 hours: 105 on average, 11 at the lowest. The entity count reached 105,837, covering buildings, deployables and all else in the world. Up to 3,360 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is Chicago Chill No-Decay running?

The version in use at Chicago Chill No-Decay: Rust network protocol 2634 and build 167058, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Chicago Chill No-Decay and is it currently online?

Chicago Chill No-Decay is up. It is taking players now. The reported uptime puts its last restart at about 22 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Chicago Chill No-Decay?

Published by Chicago Chill No-Decay for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): It holds 50 slots; ts12 (Group limit): Teams take no more than 12; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Chicago Chill No-Decay appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Chicago Chill No-Decay: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Chicago Chill No-Decay?

Type client.connect 173.234.31.2:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://logicservers.com/game-servers/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167058,ts12,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players It holds 50 slots.
ts12
Group limit Teams take no more than 12.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167058
Build Game build: 167058.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.