AMP Powered Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,008 top 72%
- Rank · 7d ago
- #16,785 ▲777 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average | 27/400 | ▲+4+18.2% | |
| 2 | [EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average | 34/400 | ▼−10−22.4% | |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average | 7/120 | ▪+0+6.3% | |
| 4 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average | 1/120 | ▪+0−7.7% | |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average | 16/100 | ▼−1−7.7% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on AMP Powered Rust Server?
No gather rate is given in the name of AMP Powered Rust Server. Up to 8 players per group, which is the game's default. It runs primitive, guns are absent: bows, spears and melee only. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on AMP Powered Rust Server?
The map on AMP Powered Rust Server is procedural, size 3,000, and generated by the game.
Player Count
Where does AMP Powered Rust Server sit in the rankings?
In the top 72% of all ranked servers, AMP Powered Rust Server is #16,008 on player hours over the last seven days.
How many players does AMP Powered Rust Server have?
Right now, AMP Powered Rust Server is offline; the last sighting was 7 days 23 hours ago.
Wipe Schedule
On what cycle does AMP Powered Rust Server wipe?
There are too few wipes on record for AMP Powered Rust Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 8 days 3 hours ago the current world was created.
Server Overview
What is the server location for AMP Powered Rust Server?
No region is published by AMP Powered Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 174.166.109.197:28017 is its address.
What Rust version is AMP Powered Rust Server running?
Rust network protocol 2634 and build 166652 on Windows is what AMP Powered Rust Server runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of AMP Powered Rust Server?
No response from AMP Powered Rust Server. It was last seen 7 days 23 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 6 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on AMP Powered Rust Server?
Published by AMP Powered Rust Server for the game's server browser to read: gmprimitive (Game mode): No firearms: bows, spears and melee only in the primitive ruleset; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature AMP Powered Rust Server?
These Rust Analytics lists include AMP Powered Rust Server: Modded Rust servers and Primitive Rust servers: live list. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join AMP Powered Rust Server?
Type client.connect 174.166.109.197:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmprimitive,cs166652,ts8,^z,^y
Game
gmprimitive
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.