Local Relay Test
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,073 no region published
- Rank · 7d ago
- #9,443 ▼5630 places down
- Last wipe
- 25d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 15:16 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 152/200 | ▪+0+0.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average | 71/200 | ▼−47−39.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 341/375 | ▲+100+41.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average | 96/200 | ▲+4+4.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 13/250 | ▲+1+9.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 48/100 | ▼−45−48.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Local Relay Test?
No gather rate is given in the name of Local Relay Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Local Relay Test?
Local Relay Test uses a procedural map, which the game generates.
Activity
What is the rank of Local Relay Test?
In the top – of all ranked servers, Local Relay Test is #15,073 on player hours over the last seven days.
How many players does Local Relay Test have?
Right now, Local Relay Test is offline; the last sighting was 24 days 23 hours ago.
Wipe Cycle
What happens on wipe day at Local Relay Test?
Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Local Relay Test wipe?
There are too few wipes on record for Local Relay Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 25 days 14 hours old.
Server Info
Where can Local Relay Test be found?
For Local Relay Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 174.57.64.250:28015 is its address.
Local Relay Test is on which Rust version?
Rust network protocol 2633 and build 164530 on Windows is what Local Relay Test runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Local Relay Test?
Local Relay Test is down. The last time we saw it was 24 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 19 September 2026.
Server Tags
How should you interpret the tags on Local Relay Test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Local Relay Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Local Relay Test?
On Rust Analytics, Local Relay Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to Local Relay Test?
The console route: start Rust, press F1, enter client.connect 174.57.64.250:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.