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RUST ANALYTICS
LIVE72,383PLY11,699SRV
QUOTE 176.119.171.41:28015 Offline checked 13d ago

Server_217_DevBlog

modded
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,810
top 70%
Rank · 7d ago
#15,586
1224 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Barren
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average67/300+18+37.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average97/245+37+60.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+2+1.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average54/1000−15−21.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average18/1000−16−47.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average56/700−75−57.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Server_217_DevBlog?

The name of Server_217_DevBlog carries no gather rate. No group limit is published. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. VAC is not active.

Player Count

What position does Server_217_DevBlog hold in the server rankings?

For the last seven days, Server_217_DevBlog holds rank #16,810 on player hours, in the top 70% of all ranked servers.

How full is Server_217_DevBlog?

Right now, Server_217_DevBlog is offline; the last sighting was 13 days 7 hours ago.

Wipe Cycle

How often does Server_217_DevBlog wipe?

The record holds too few of Server_217_DevBlog's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 24 days 9 hours ago the current world was created.

Server Details

Where can Server_217_DevBlog be found?

No region is published by Server_217_DevBlog. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 176.119.171.41:28015.

Server_217_DevBlog is on which Rust version?

The build is Rust network protocol 2183 on Windows, running on Server_217_DevBlog. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Server_217_DevBlog?

No response from Server_217_DevBlog. It was last seen 13 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.

Tags & Filters

How should you interpret the tags on Server_217_DevBlog?

Published by Server_217_DevBlog for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Protocol 2183: matching game versions are required to join; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The Modded listing applies: plugins or settings change play; h5e7466bf (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Server_217_DevBlog?

The following Rust Analytics lists feature Server_217_DevBlog: Modded Rust servers. It appears under these filters on the server list: Type: Modded.

How to Join

How can I connect to Server_217_DevBlog?

The console route: start Rust, press F1, enter client.connect 176.119.171.41:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
v2183
Protocol Protocol 2183: matching game versions are required to join.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded The Modded listing applies: plugins or settings change play.

Other

h5e7466bf
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.