Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 3 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,956 top 71%
- Rank · 7d ago
- #16,709 ▲753 places up
- Last wipe
- 23h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 06:12 UTC23h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 188/200 | ▲+52+38.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average | 96/200 | ▼−18−16.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average | 304/350 | ▲+36+13.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 103/200 | ▲+11+12.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 18/250 | ▼−5−22.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 78/300 | ▼−20−20.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Test Server?
No gather rate appears in the name of Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Test Server?
A procedural map runs on Test Server, created by the game.
Population
What is the rank of Test Server?
For the last seven days, Test Server holds rank #15,956 on player hours, in the top 71% of all ranked servers.
How full is Test Server?
Right now, Test Server is offline; the last sighting was 23 hours ago. Average players over the last seven days: 0.
Wipe Cycle
When does Test Server schedule its wipes?
There are too few wipes on record for Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 23 hours old.
Server Info
Where can Test Server be found?
There is no region published for Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 176.121.175.154:28015.
Test Server runs which version of Rust?
The version in use at Test Server: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Test Server and is it currently online?
No response from Test Server. It was last seen 23 hours ago. 7 full days have passed with 1% uptime, 1 of 168 hours. First sighting by Rust Analytics: 1 October 2026.
Server Tags
How should you interpret the tags on Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Test Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to Join
What is the process to join Test Server?
The console route: start Rust, press F1, enter client.connect 176.121.175.154:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp3
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.