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RUST ANALYTICS
LIVE91,719PLY11,667SRV
QUOTE 176.130.225.67:28015 Offline checked 18d ago

GOD Over Djinn

moddedoxide
Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,439
top 61%
Rank · 7d ago
#10,006
4433 places down
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
5500
Procedural Map · seed 13318201
First seen
26 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average161/300−27−14.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average200/225+6+3.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average29/1000−12−28.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average352/1000+341+3005.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average32/700−43−57.2%

Quick answers

from the figures on this page

Server Rules

How is GOD Over Djinn configured in terms of rules and settings?

No gather rate appears in the name of GOD Over Djinn. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on GOD Over Djinn?

GOD Over Djinn uses a procedural map of size 5,500 with seed 13318201, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does GOD Over Djinn sit in the rankings?

In the top 61% of all ranked servers, GOD Over Djinn is #14,439 on player hours over the last seven days.

What is the population on GOD Over Djinn?

Right now, GOD Over Djinn is offline; the last sighting was 18 days 16 hours ago.

Wipe Cycle

On what cycle does GOD Over Djinn wipe?

The record holds too few of GOD Over Djinn's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 36 days 15 hours old.

Server Overview

What is the server location for GOD Over Djinn?

There is no region published for GOD Over Djinn. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 176.130.225.67:28015.

GOD Over Djinn runs which version of Rust?

Rust network protocol 2633 and build 163493 on Linux is what GOD Over Djinn runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is GOD Over Djinn and is it currently online?

No response from GOD Over Djinn. It was last seen 18 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 26 September 2026.

Server Tags

How should you interpret the tags on GOD Over Djinn?

These tags are published by GOD Over Djinn and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163493 (Build): It runs build 163493; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does GOD Over Djinn show up in Rust Analytics lists and filters?

These Rust Analytics lists include GOD Over Djinn: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join GOD Over Djinn?

The console route: start Rust, press F1, enter client.connect 176.130.225.67:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs163493,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163493
Build It runs build 163493.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.