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RUST ANALYTICS
LIVE53,878PLY11,586SRV
QUOTE 176.191.115.19:28015 Offline checked 17d ago

Testserver

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,953
top 72%
Rank · 7d ago
#15,887
1066 places down
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average288/375+66+29.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average230/300+24+11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average397/375+32+8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average217/300+29+15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average25/250−9−27.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average223/400+57+34.5%

Quick answers

from the figures on this page

Map and Rules

How is Testserver configured in terms of rules and settings?

The name of Testserver carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Testserver?

A procedural map runs on Testserver, created by the game.

Activity

Where does Testserver sit in the rankings?

For the last seven days, Testserver holds rank #16,953 on player hours, in the top 72% of all ranked servers.

How full is Testserver?

At present, Testserver is offline; the last sighting was 17 days 13 hours ago.

Wipe Cycle

On what cycle does Testserver wipe?

There are too few wipes on record for Testserver to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 17 days 13 hours old.

Server Overview

Where can Testserver be found?

No region is published by Testserver. Rust Analytics reports the location a server claims, not the machine's actual location. 176.191.115.19:28015 is its address.

Testserver is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Linux, running on Testserver. The protocol has to match for you to join, and Steam applies that update.

How reliable is Testserver and is it currently online?

Testserver is down. The last time we saw it was 17 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 27 September 2026.

Tags and Rankings

What is the meaning of the tags on Testserver?

Published by Testserver for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Testserver show up in Rust Analytics lists and filters?

These Rust Analytics lists include Testserver: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Testserver?

Type client.connect 176.191.115.19:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.