Rust Devblog 227
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,202 top 70%
- Rank · 7d ago
- #12,933 ▼2269 places down
- Last wipe
- 8d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC8d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 649 on average | 249/275 | ▼−112−30.9% | |
| 2 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 477 on average | 178/250 | ▼−104−36.8% | |
| 3 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 379 on average | 101/200 | ▲+18+22.1% | |
| 4 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 303 on average | 132/200 | ▼−27−16.9% | |
| 5 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 292 on average | 142/200 | ▲+49+52.4% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 252 on average | 73/100 | ▲+20+38.2% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Devblog 227 configured in terms of rules and settings?
No gather rate is given in the name of Rust Devblog 227. No group limit is published. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Rust Devblog 227?
The game generates the procedural map on Rust Devblog 227.
Population
Where does Rust Devblog 227 sit in the rankings?
In the top 70% of all ranked servers, Rust Devblog 227 is #15,202 on player hours over the last seven days.
How many players does Rust Devblog 227 have?
0 of 100 slots on Rust Devblog 227 are filled right now. Average players over the last seven days: 0.
Wipe Frequency
What can you expect on wipe day for Rust Devblog 227?
The average peak across its recent wipes is 2 players. 5 hours after the latest wipe, the crowd reached its peak.
When does Rust Devblog 227 schedule its wipes?
No rhythm can be told for Rust Devblog 227 yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 8 days 10 hours old.
Server Overview
What is the location of Rust Devblog 227?
No region is published by Rust Devblog 227. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 176.215.184.231:28015.
What Rust version is Rust Devblog 227 running?
Rust network protocol 2219 on Windows is what Rust Devblog 227 runs. The protocol has to match for you to join, and Steam applies that update.
Is Rust Devblog 227 up, and how consistent is its uptime?
Rust Devblog 227 is up. It is taking players now. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 15 October 2026.
Server Tags
How should you interpret the tags on Rust Devblog 227?
Published by Rust Devblog 227 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; v2219 (Protocol): To join, your game needs protocol 2219; ptrak (Networking): Runs on RakNet, Rust's default network layer; h21aa53ea (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Rust Devblog 227?
The following Rust Analytics lists feature Rust Devblog 227: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join Rust Devblog 227?
Type client.connect 176.215.184.231:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,v2219,h21aa53ea,stok,gmrust
Game
gmrust
mp100
v2219
ptrak
Other
h21aa53ea
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.