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RUST ANALYTICS
LIVE32,798PLY11,453SRV
QUOTE 176.234.29.152:28015 Offline checked 14d ago

test

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,981
top 63%
Rank · 7d ago
#12,483
2498 places down
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:32 UTC14d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average129/200−23−15.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average68/200−50−42.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average356/425+115+48.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average93/200+1+1.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average16/250+4+34.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average76/100−17−18.2%

Quick answers

from the figures on this page

Rules & Settings

How is test configured in terms of rules and settings?

No gather rate is given in the name of test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on test?

A procedural map runs on test, created by the game.

Population

What position does test hold in the server rankings?

In the top 63% of all ranked servers, test is #14,981 on player hours over the last seven days.

How full is test?

Right now, test is offline; the last sighting was 14 days 10 hours ago.

Wipe Schedule

How does test handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does test schedule its wipes?

There are too few wipes on record for test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 14 days 10 hours ago the current world was created.

Server Details

What is the location of test?

There is no region published for test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 176.234.29.152:28015 is its address.

What Rust version is test running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on test. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is test and is it currently online?

Offline at this moment: test. Last seen 14 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does test show up in Rust Analytics lists and filters?

These Rust Analytics lists include test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to test?

Type client.connect 176.234.29.152:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.