Rust Oxide Dev - Local
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,602 top 65%
- Rank · 7d ago
- #10,837 ▼3765 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 158/300 | ▼−41−20.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 170/225 | ▼−14−7.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.4% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 30/1000 | ▼−19−39.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 12/1000 | ▼−1−6.5% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 37/700 | ▼−27−42.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Rust Oxide Dev - Local?
Rust Oxide Dev - Local uses a procedural map, which the game generates.
Player Count
What is the rank of Rust Oxide Dev - Local?
For the last seven days, Rust Oxide Dev - Local holds rank #14,602 on player hours, in the top 65% of all ranked servers.
How full is Rust Oxide Dev - Local?
Right now, Rust Oxide Dev - Local is offline; the last sighting was 10 days 18 hours ago.
Wipe Schedule
When does Rust Oxide Dev - Local schedule its wipes?
The record holds too few of Rust Oxide Dev - Local's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 17 hours.
Server Overview
Where can Rust Oxide Dev - Local be found?
No region is published by Rust Oxide Dev - Local. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 176.60.46.132:28115 is its address.
Rust Oxide Dev - Local is on which Rust version?
Rust network protocol 2634 and build 166652 on Windows is what Rust Oxide Dev - Local runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Rust Oxide Dev - Local and is it currently online?
Rust Oxide Dev - Local is down. The last time we saw it was 10 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Rust Oxide Dev - Local?
Published by Rust Oxide Dev - Local for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.
Rust Oxide Dev - Local appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rust Oxide Dev - Local: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Rust Oxide Dev - Local?
Type client.connect 176.60.46.132:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.