Rust Oxide Dev - Local
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,980 top 71%
- Rank · 7d ago
- #11,319 ▼4661 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 67/300 | ▲+18+37.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 97/245 | ▲+37+60.6% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+2+1.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average | 54/1000 | ▼−15−21.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 18/1000 | ▼−16−47.1% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 56/700 | ▼−75−57.3% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Oxide Dev - Local configured in terms of rules and settings?
No gather rate is given in the name of Rust Oxide Dev - Local. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Rust Oxide Dev - Local?
The game generates the procedural map on Rust Oxide Dev - Local.
Player Count
Where does Rust Oxide Dev - Local sit in the rankings?
For the last seven days, Rust Oxide Dev - Local holds rank #15,980 on player hours, in the top 71% of all ranked servers.
What is the population on Rust Oxide Dev - Local?
Right now, Rust Oxide Dev - Local is offline; the last sighting was 7 days 10 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Rust Oxide Dev - Local schedule its wipes?
No rhythm can be told for Rust Oxide Dev - Local yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days ago the current world was created.
Server Info
Where can Rust Oxide Dev - Local be found?
For Rust Oxide Dev - Local, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 176.60.46.44:28115 is its address.
Rust Oxide Dev - Local is on which Rust version?
The build is Rust network protocol 2634 and build 166652 on Windows, running on Rust Oxide Dev - Local. The protocol has to match for you to join, and Steam applies that update.
How reliable is Rust Oxide Dev - Local and is it currently online?
Rust Oxide Dev - Local is down. The last time we saw it was 7 days 10 hours ago. 1% is its uptime for the last 7 full days, 2 of 168 hours. First sighting by Rust Analytics: 5 October 2026.
Tags and Rankings
How should you interpret the tags on Rust Oxide Dev - Local?
Published by Rust Oxide Dev - Local for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust Oxide Dev - Local show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust Oxide Dev - Local: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join Rust Oxide Dev - Local?
Type client.connect 176.60.46.44:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.