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RUST ANALYTICS
LIVE85,585PLY11,697SRV
QUOTE 176.60.53.169:28115 Offline checked 1d ago

Rust Oxide Dev - Local

moddedoxide
Players · last
0/ 2
n/a24h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#8,475
top 38%
Rank · 7d ago
–
not ranked a week ago
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75118:0019:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k12 Oct13 Oct14 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average164/300+8+5.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average185/225−17−8.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average39/1000−67−63.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−28−69.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average67/700−29−30.2%

Quick answers

from the figures on this page

Server Rules

How is Rust Oxide Dev - Local configured in terms of rules and settings?

No gather rate is given in the name of Rust Oxide Dev - Local. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Rust Oxide Dev - Local?

A procedural map runs on Rust Oxide Dev - Local, created by the game.

Population

What position does Rust Oxide Dev - Local hold in the server rankings?

For the last seven days, Rust Oxide Dev - Local holds rank #8,475 on player hours, in the top 38% of all ranked servers.

How full is Rust Oxide Dev - Local?

At present, Rust Oxide Dev - Local is offline; the last sighting was 33 hours ago. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.

Wipe Schedule

How often does Rust Oxide Dev - Local wipe?

No rhythm can be told for Rust Oxide Dev - Local yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 7 days 5 hours ago the current world was created.

Server Overview

Where can Rust Oxide Dev - Local be found?

No region is published by Rust Oxide Dev - Local. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 176.60.53.169:28115.

Rust Oxide Dev - Local is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Windows, running on Rust Oxide Dev - Local. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rust Oxide Dev - Local and is it currently online?

Offline at this moment: Rust Oxide Dev - Local. Last seen 33 hours ago. The server stayed up 4% of the time in the last 1 full day. 1 of 24 hours were online. The earliest Rust Analytics saw it was 12 October 2026.

Server Tags

How should you interpret the tags on Rust Oxide Dev - Local?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Rust Oxide Dev - Local publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rust Oxide Dev - Local appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rust Oxide Dev - Local matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Rust Oxide Dev - Local?

Type client.connect 176.60.53.169:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.