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RUST ANALYTICS
LIVE55,665PLY11,609SRV
QUOTE 177.241.173.208:28015 Offline checked 26d ago

Server 8 Test

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,305
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average297/375+75+33.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average246/300+40+19.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average379/375+14+3.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average239/300+51+27.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average29/250−5−15.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average250/400+84+50.8%

Quick answers

from the figures on this page

Server Rules

How is Server 8 Test configured in terms of rules and settings?

No gather rate is given in the name of Server 8 Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

Which map is played on Server 8 Test?

Server 8 Test uses a procedural map, which the game generates.

Activity

What is the rank of Server 8 Test?

For the last seven days, Server 8 Test holds rank #13,305 on player hours, in the top – of all ranked servers.

How full is Server 8 Test?

Right now, Server 8 Test is offline; the last sighting was 26 days ago.

Wipe Frequency

On what cycle does Server 8 Test wipe?

The record holds too few of Server 8 Test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 27 days 4 hours old.

Server Details

Where can Server 8 Test be found?

No region is published by Server 8 Test. Rust Analytics reports the location a server claims, not the machine's actual location. 177.241.173.208:28015 is its address.

Server 8 Test runs which version of Rust?

Rust network protocol 2633 and build 164530 on Windows is what Server 8 Test runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Server 8 Test up, and how consistent is its uptime?

No response from Server 8 Test. It was last seen 26 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Server Tags

What is the meaning of the tags on Server 8 Test?

These tags are published by Server 8 Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Server 8 Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Server 8 Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Server 8 Test?

Type client.connect 177.241.173.208:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity: 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.