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RUST ANALYTICS
LIVE32,842PLY11,459SRV
QUOTE 177.35.119.6:27001 Offline checked 1h ago

wesleyboiola

Players · last
0/ 20
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,254
top 33%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
16
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
9 Oct 2026
no hostname published

Players

AveragePeak
0123405:0012:0019:0002:0018:0002:00

Hourly average and peak, UTC.

Server performance

05010015020005:0012:0019:0002:0018:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct13 Oct14 Oct15 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average125/200−56−31.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average70/200−26−27.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average375/425+68+22.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average83/200−22−21.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average14/250−3−19.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average80/100+7+9.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on wesleyboiola?

No gather rate is given in the name of wesleyboiola. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on wesleyboiola?

A procedural map of size 3,000 with seed 1 runs on wesleyboiola, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of wesleyboiola?

In the top 33% of all ranked servers, wesleyboiola is #7,254 on player hours over the last seven days.

How many players does wesleyboiola have?

At present, wesleyboiola is offline; the last sighting was 1 hours ago. The mean over the last seven days is 0 players, reaching 2 at its highest.

Wipe Cycle

When does wesleyboiola schedule its wipes?

No rhythm can be told for wesleyboiola yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 5 days 7 hours old.

Server Overview

What is the server location for wesleyboiola?

For wesleyboiola, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 177.35.119.6:27001.

How is the performance on wesleyboiola?

Server fps over the last 48 hours: 127 on average, 49 at the lowest. At its peak it held 47,468 entities: buildings, deployables and the rest of the world. Up to 1,905 MB of memory was used. Low fps and growing entities are the source of felt lag.

wesleyboiola is on which Rust version?

The version in use at wesleyboiola: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is wesleyboiola up, and how consistent is its uptime?

wesleyboiola is down. The last time we saw it was 1 hours ago. 8 hours ago is when it last restarted, judging by the uptime it reports. 88% is its uptime for the last 5 full days, 105 of 120 hours. The earliest Rust Analytics saw it was 9 October 2026.

Tags and Rankings

How should you interpret the tags on wesleyboiola?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which wesleyboiola publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

wesleyboiola appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature wesleyboiola: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join wesleyboiola?

Type client.connect 177.35.119.6:27001 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players It holds 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.