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RUST ANALYTICS
LIVE89,109PLY11,681SRV
QUOTE 177.72.227.240:28015 Offline checked 58m ago

PaperRust LOCAL validation

moddedcarbon
Players · last
0/ 2
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,509
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Oct 2026
no hostname published

Players

AveragePeakWipe
0123413:0014:0015:00Wiped Mon 19 Oct, 13:19 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 13:19 UTC3h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average218/400−18−7.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 107 on average176/225−9−4.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 102 on average123/100−4−2.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 85 on average162/1000−175−52.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 74 on average18/700−13−41.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average61/1000−56−47.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on PaperRust LOCAL validation?

The name of PaperRust LOCAL validation carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on PaperRust LOCAL validation?

The game generates the procedural map on PaperRust LOCAL validation.

Player Count

What position does PaperRust LOCAL validation hold in the server rankings?

For the last seven days, PaperRust LOCAL validation holds rank #15,509 on player hours, in the top 71% of all ranked servers.

What is the population on PaperRust LOCAL validation?

At present, PaperRust LOCAL validation is offline; the last sighting was 58 minutes ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does PaperRust LOCAL validation wipe?

There are too few wipes on record for PaperRust LOCAL validation to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 3 hours ago the current world was created.

Server Details

What is the server location for PaperRust LOCAL validation?

For PaperRust LOCAL validation, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 177.72.227.240:28015 is its address.

PaperRust LOCAL validation is on which Rust version?

The version in use at PaperRust LOCAL validation: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of PaperRust LOCAL validation?

Offline at this moment: PaperRust LOCAL validation. Last seen 58 minutes ago. The earliest Rust Analytics saw it was 19 October 2026.

Tags and Rankings

How should you interpret the tags on PaperRust LOCAL validation?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which PaperRust LOCAL validation publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

PaperRust LOCAL validation appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include PaperRust LOCAL validation: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

What steps do I take to join PaperRust LOCAL validation?

The console route: start Rust, press F1, enter client.connect 177.72.227.240:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.