civiltest
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,212 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 377 on average | 263/275 | ▼−94−26.3% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 358 on average | 209/225 | ▼−138−39.7% | |
| 3 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 340 on average | 82/200 | ▼−85−50.9% | |
| 4 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 309 on average | 107/200 | ▼−48−30.9% | |
| 5 | Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 292 on average | 64/200 | ▼−75−53.9% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 235 on average | 81/100 | ▼−50−38.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on civiltest?
The name of civiltest carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on civiltest?
The game generates the procedural map on civiltest.
Activity
What position does civiltest hold in the server rankings?
In the top 70% of all ranked servers, civiltest is #15,212 on player hours over the last seven days.
What is the population on civiltest?
On civiltest, 1 players are in now, out of 1 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. At 05:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Frequency
When does civiltest schedule its wipes?
The record holds too few of civiltest's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 3 days 11 hours.
Server Overview
What is the server location for civiltest?
For civiltest, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 178.118.225.92:28015 is its address.
civiltest is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Windows, running on civiltest. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of civiltest?
Online at this moment: civiltest. 21% is its uptime for the last 3 full days, 15 of 72 hours. The earliest Rust Analytics saw it was 16 October 2026.
Tags and Rankings
How should you interpret the tags on civiltest?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which civiltest publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature civiltest?
The following Rust Analytics lists feature civiltest: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What is the process to join civiltest?
The console route: start Rust, press F1, enter client.connect 178.118.225.92:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. A queue is what to expect while it is full.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp1
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.