Rust Oxide Dev - Local
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,613 top 61%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:58 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 159/200 | ▼−87−35.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 334 on average | 87/200 | ▼−56−39.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 271/350 | ▲+48+21.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average | 107/200 | ▼−30−21.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 21/250 | ▲+2+9.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average | 103/100 | ▼−12−10.8% |
Quick answers
from the figures on this pageServer Rules
How is Rust Oxide Dev - Local configured in terms of rules and settings?
The name of Rust Oxide Dev - Local carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, created by the game.
Population
What position does Rust Oxide Dev - Local hold in the server rankings?
For the last seven days, Rust Oxide Dev - Local holds rank #13,613 on player hours, in the top 61% of all ranked servers.
What is the population on Rust Oxide Dev - Local?
Right now, Rust Oxide Dev - Local is offline; the last sighting was 22 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
On what cycle does Rust Oxide Dev - Local wipe?
The record holds too few of Rust Oxide Dev - Local's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 33 hours old.
Server Overview
Where can Rust Oxide Dev - Local be found?
No region is published by Rust Oxide Dev - Local. Rust Analytics reports the location a server claims, not the machine's actual location. 178.120.5.241:28115 is its address.
Rust Oxide Dev - Local runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Windows, running on Rust Oxide Dev - Local. Joining requires the same protocol on your game, which Steam updates.
Is Rust Oxide Dev - Local up, and how consistent is its uptime?
Rust Oxide Dev - Local is down. The last time we saw it was 22 hours ago. The server stayed up 4% of the time in the last 1 full day. 1 of 24 hours were online. The earliest Rust Analytics saw it was 13 October 2026.
Server Tags
How should you interpret the tags on Rust Oxide Dev - Local?
Published by Rust Oxide Dev - Local for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Rust Oxide Dev - Local show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Rust Oxide Dev - Local: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
How can I connect to Rust Oxide Dev - Local?
The console route: start Rust, press F1, enter client.connect 178.120.5.241:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.