TESTE
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #8,395 top 38% · #173 in SA
- Rank · 7d ago
- #4,461 ▼3934 places down
- Last wipe
- 7h ago weekly schedule
- Next wipe
- 6d 16h Tue 20 Oct, 22:31 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- 1000 Procedural Map · seed 908132
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 76% in SA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 2.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 2
Coming wipes
- 6d 16hTue 20 Oct, 22:31 UTC
- 13d 16hTue 27 Oct, 22:31 UTC
- 20d 16hTue 3 Nov, 22:31 UTC
- 22d 12hThu 5 Nov, 19:00 UTCFW
- 27d 16hTue 10 Nov, 22:31 UTC
- 34d 16hTue 17 Nov, 22:31 UTC
- 41d 16hTue 24 Nov, 22:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:31 UTC7h ago | – | – | running | 0 |
| Thu 8 Oct, 06:02 UTC5d ago | 1 | halved by day 2 | 5.7 days | 0 |
| Tue 6 Oct, 21:39 UTC7d ago | 1 | – | 1.3 days | 1 |
| Tue 6 Oct, 00:14 UTC8d ago | 4 | – | 0.9 days | 1 |
| Sun 4 Oct, 16:27 UTC9d ago | 4 | – | 1.3 days | 0 |
| Thu 1 Oct, 18:55 UTC FW12d ago | 7 | held half | 2.9 days | 1 |
| Tue 29 Sep, 21:14 UTC14d ago | 6 | – | 1.9 days | 0 |
| Fri 25 Sep, 21:17 UTC18d ago | 5 | held half | 4 days | 0 |
| Tue 22 Sep, 21:18 UTC21d ago | 5 | held half | 3 days | 2 |
| Thu 17 Sep, 23:12 UTC26d ago | 6 | halved by day 2 | 4.9 days | 1 |
| Tue 15 Sep, 21:19 UTC28d ago | 9 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - BR MainSA · groups of 16+ · weekly · 153 on average | 11/250 | ▼−17−60.7% | |
| 2 | [BR/LATAM] Rust Na Veia | MAX 4 | WIPE 13/10 18HSA · groups of 8+ · weekly · 23 on average | 5/200 | ▼−1−16.7% | |
| 3 | [LATAM] Survival UwU | Solo/Duo | NOOBSA · groups of 8+ · weekly · 11 on average | 23/100 | ▲+8+50.8% | |
| 4 | Pishkilandia - Wipe Full 08/10 - LATAMSA · groups of 8+ · weekly · 4 on average | 0/150 | ▼−6−100.0% | |
| 5 | [BR] CLT RUST RAIZ - (SOLO/DUO)SA · groups of 8+ · weekly · 4 on average | 1/40 | ▲+1 | |
| 6 | SANTUARIO - SOLO ONLY| VANILLA |09/10 FULLWIPE | IA ADMSA · groups of 8+ · weekly · 4 on average | 1/200 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
How is TESTE configured in terms of rules and settings?
No gather rate is given in the name of TESTE. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
What is the current map on TESTE?
The map on TESTE is procedural, size 1,000, with seed 908132, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What position does TESTE hold in the server rankings?
On seven-day player hours, TESTE sits at #8,395, in the top 38% across ranked servers and #173 in South America.
How many players does TESTE have?
0 of 100 slots on TESTE are filled at the moment. The seven-day average is 0 players, with a peak of 2. At 00:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.
Wipe Cycle
What can you expect on wipe day for TESTE?
Recent wipes at this server drew an average peak of 2 players. 11 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. Below half by day 2 is where the crowd fell when it did not hold.
When does TESTE schedule its wipes?
The schedule at TESTE cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Tuesday 20 October at 22:31 UTC. 7 hours ago the current world was created. The tags give a weekly wipe.
Server Overview
What is the location of TESTE?
In South America, TESTE lists itself with the SA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 178.132.198.136:31001.
How is the performance on TESTE?
Server fps over the last 48 hours: 207 on average, 161 at the lowest. At its peak it held 7,546 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,299 MB. Low fps and growing entities are the source of felt lag.
TESTE runs which version of Rust?
The version in use at TESTE: Rust network protocol 2634 and build 167231, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of TESTE?
TESTE is up. It is taking players now. 5 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 76% uptime, 128 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on TESTE?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; SA (South America): The browser places this server in South America, which TESTE publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does TESTE show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature TESTE: Modded Rust servers. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Joining the Server
What is the process to join TESTE?
Type client.connect 178.132.198.136:31001 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^w,^v,SA,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167231
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.