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RUST ANALYTICS
LIVE33,853PLY11,451SRV
QUOTE 178.132.198.136:31001 Online SA checked 12m ago

TESTE

weekly wipes vanillamoddedoxide
Players · last
0/ 100
−124h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 2
Rank
#8,395
top 38% · #173 in SA
Rank · 7d ago
#4,461
3934 places down
Last wipe
7h ago
weekly schedule
Next wipe
6d 16h
Tue 20 Oct, 22:31 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
1000
Procedural Map · seed 908132
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5222:0023:0000:0002:0003:0004:00Wiped Tue 13 Oct, 22:31 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
010020030040022:0023:0000:0002:0003:0004:00Wiped Tue 13 Oct, 22:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers, top 76% in SA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeTuesday 20 October, 22:31 UTCin 6d 16h

Its weekly schedule tag · low confidence

usual gap
2.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 2

Coming wipes

  1. 6d 16hTue 20 Oct, 22:31 UTC
  2. 13d 16hTue 27 Oct, 22:31 UTC
  3. 20d 16hTue 3 Nov, 22:31 UTC
  4. 22d 12hThu 5 Nov, 19:00 UTCFW
  5. 27d 16hTue 10 Nov, 22:31 UTC
  6. 34d 16hTue 17 Nov, 22:31 UTC
  7. 41d 16hTue 24 Nov, 22:31 UTC

The first 48 hours of its last wipes

Thu 8 OctTue 6 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:31 UTC7h ago – – running 0
Thu 8 Oct, 06:02 UTC5d ago 1 halved by day 2 5.7 days 0
Tue 6 Oct, 21:39 UTC7d ago 1 – 1.3 days 1
Tue 6 Oct, 00:14 UTC8d ago 4 – 0.9 days 1
Sun 4 Oct, 16:27 UTC9d ago 4 – 1.3 days 0
Thu 1 Oct, 18:55 UTC FW12d ago 7 held half 2.9 days 1
Tue 29 Sep, 21:14 UTC14d ago 6 – 1.9 days 0
Fri 25 Sep, 21:17 UTC18d ago 5 held half 4 days 0
Tue 22 Sep, 21:18 UTC21d ago 5 held half 3 days 2
Thu 17 Sep, 23:12 UTC26d ago 6 halved by day 2 4.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - BR MainSA · groups of 16+ · weekly · 153 on average11/250−17−60.7%
2[BR/LATAM] Rust Na Veia | MAX 4 | WIPE 13/10 18HSA · groups of 8+ · weekly · 23 on average5/200−1−16.7%
3[LATAM] Survival UwU | Solo/Duo | NOOBSA · groups of 8+ · weekly · 11 on average23/100+8+50.8%
4Pishkilandia - Wipe Full 08/10 - LATAMSA · groups of 8+ · weekly · 4 on average0/150−6−100.0%
5[BR] CLT RUST RAIZ - (SOLO/DUO)SA · groups of 8+ · weekly · 4 on average1/40+1
6SANTUARIO - SOLO ONLY| VANILLA |09/10 FULLWIPE | IA ADMSA · groups of 8+ · weekly · 4 on average1/200+0

Quick answers

from the figures on this page

Server Rules

How is TESTE configured in terms of rules and settings?

No gather rate is given in the name of TESTE. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

What is the current map on TESTE?

The map on TESTE is procedural, size 1,000, with seed 908132, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does TESTE hold in the server rankings?

On seven-day player hours, TESTE sits at #8,395, in the top 38% across ranked servers and #173 in South America.

How many players does TESTE have?

0 of 100 slots on TESTE are filled at the moment. The seven-day average is 0 players, with a peak of 2. At 00:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for TESTE?

Recent wipes at this server drew an average peak of 2 players. 11 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

When does TESTE schedule its wipes?

The schedule at TESTE cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Tuesday 20 October at 22:31 UTC. 7 hours ago the current world was created. The tags give a weekly wipe.

Server Overview

What is the location of TESTE?

In South America, TESTE lists itself with the SA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 178.132.198.136:31001.

How is the performance on TESTE?

Server fps over the last 48 hours: 207 on average, 161 at the lowest. At its peak it held 7,546 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,299 MB. Low fps and growing entities are the source of felt lag.

TESTE runs which version of Rust?

The version in use at TESTE: Rust network protocol 2634 and build 167231, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of TESTE?

TESTE is up. It is taking players now. 5 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 76% uptime, 128 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on TESTE?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; SA (South America): The browser places this server in South America, which TESTE publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does TESTE show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature TESTE: Modded Rust servers. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Joining the Server

What is the process to join TESTE?

Type client.connect 178.132.198.136:31001 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,SA,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build Build 167231.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

SA
South America The browser places this server in South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.