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RUST ANALYTICS
LIVE69,439PLY11,625SRV
QUOTE 178.136.46.166:28015 Online checked 15m ago

DeathTerror Cinematic Local

moddedoxide
Players · last
1/ 1
+024h
100% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#7,730
top 35%
Rank · 7d ago
#9,574
1844 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
13
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75117:0020:0023:0001:0004:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:15 UTC11d ago 1 – running 0
Thu 24 Sep, 11:32 UTC21d ago 1 held half 9.1 days 0
Sun 20 Sep, 22:48 UTC24d ago 1 – 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average164/300−35−17.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average193/225+9+4.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average24/1000−25−51.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average16/1000+3+24.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average36/700−28−43.6%

Quick answers

from the figures on this page

Server Rules

How is DeathTerror Cinematic Local configured in terms of rules and settings?

The name of DeathTerror Cinematic Local carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on DeathTerror Cinematic Local?

DeathTerror Cinematic Local uses a procedural map, which the game generates.

Player Count

What is the rank of DeathTerror Cinematic Local?

In the top 35% of all ranked servers, DeathTerror Cinematic Local is #7,730 on player hours over the last seven days.

How full is DeathTerror Cinematic Local?

1 of 1 slots on DeathTerror Cinematic Local are filled at the moment. The mean over the last seven days is 1 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.

Wipe Frequency

How does DeathTerror Cinematic Local handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what cycle does DeathTerror Cinematic Local wipe?

No next wipe can be predicted for DeathTerror Cinematic Local: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 11 days 23 hours old.

Server Overview

What is the location of DeathTerror Cinematic Local?

No region is published by DeathTerror Cinematic Local. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 178.136.46.166:28015.

DeathTerror Cinematic Local runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what DeathTerror Cinematic Local runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is DeathTerror Cinematic Local and is it currently online?

The server is live: DeathTerror Cinematic Local is online. 7 full days have passed with 5% uptime, 8 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Tags & Filters

What is the meaning of the tags on DeathTerror Cinematic Local?

These tags are published by DeathTerror Cinematic Local and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

DeathTerror Cinematic Local appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature DeathTerror Cinematic Local: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join DeathTerror Cinematic Local?

Type client.connect 178.136.46.166:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. It is at capacity now, so a queue is likely.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Slot count: 1.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.