RustMi Local Test
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,224 top 71%
- Rank · 7d ago
- #14,007 ▼2217 places down
- Last wipe
- 20d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 17:33 UTC20d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 159/200 | ▲+6+3.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 103/200 | ▲+3+2.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average | 483/525 | ▲+69+16.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 106/200 | ▼−6−5.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 23/250 | ▼−6−20.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 107/150 | ▼−4−3.9% |
Quick answers
from the figures on this pageRules & Settings
How is RustMi Local Test configured in terms of rules and settings?
No gather rate is given in the name of RustMi Local Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on RustMi Local Test?
RustMi Local Test uses a procedural map, which the game generates.
Population
What is the rank of RustMi Local Test?
In the top 71% of all ranked servers, RustMi Local Test is #16,224 on player hours over the last seven days.
How many players does RustMi Local Test have?
Right now, RustMi Local Test is offline; the last sighting was 19 days 20 hours ago.
Wipe Cycle
How does RustMi Local Test handle wipe day?
An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.
How often does RustMi Local Test wipe?
There are too few wipes on record for RustMi Local Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 20 days 8 hours.
Server Details
What is the server location for RustMi Local Test?
No region is published by RustMi Local Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 178.173.248.141:28115.
What Rust version is RustMi Local Test running?
Rust network protocol 2633 and build 165217 on Windows is what RustMi Local Test runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is RustMi Local Test up, and how consistent is its uptime?
Offline at this moment: RustMi Local Test. Last seen 19 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 24 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on RustMi Local Test?
These tags are published by RustMi Local Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does RustMi Local Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include RustMi Local Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join RustMi Local Test?
Type client.connect 178.173.248.141:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp5
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.