ScoobyDooRUST
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,090 top 54%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 203/300 | ▲+24+13.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 189/225 | ▼−21−9.9% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▪+0+0.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 41/1000 | ▼−82−66.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 10/1000 | ▼−27−72.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 71/700 | ▼−44−38.1% |
Quick answers
from the figures on this pageMap and Rules
How is ScoobyDooRUST configured in terms of rules and settings?
The name of ScoobyDooRUST carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
Which map is played on ScoobyDooRUST?
A procedural map runs on ScoobyDooRUST, created by the game.
Population
What position does ScoobyDooRUST hold in the server rankings?
In the top 54% of all ranked servers, ScoobyDooRUST is #12,090 on player hours over the last seven days.
What is the population on ScoobyDooRUST?
Right now, ScoobyDooRUST is offline; the last sighting was 19 hours ago. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.
Wipe Cycle
When does ScoobyDooRUST schedule its wipes?
There are too few wipes on record for ScoobyDooRUST to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 43 hours old.
Server Overview
What is the location of ScoobyDooRUST?
No region is published by ScoobyDooRUST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 178.176.151.150:28015 is its address.
ScoobyDooRUST is on which Rust version?
The version in use at ScoobyDooRUST: Rust network protocol 2634 and build 167584, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is ScoobyDooRUST up, and how consistent is its uptime?
ScoobyDooRUST is down. The last time we saw it was 19 hours ago. The earliest Rust Analytics saw it was 13 October 2026.
Tags and Rankings
How should you interpret the tags on ScoobyDooRUST?
These tags are published by ScoobyDooRUST and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
ScoobyDooRUST appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include ScoobyDooRUST: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What is the process to join ScoobyDooRUST?
Type client.connect 178.176.151.150:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.