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RUST ANALYTICS
LIVE37,279PLY11,455SRV
QUOTE 178.234.107.177:28015 Offline checked 13d ago

Test

Players · last
1/ 2
n/a24h
50% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,897
top 60%
Rank · 7d ago
#13,680
217 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average119/200−49−29.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average83/200−9−9.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average451/500+90+24.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average78/200−18−18.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average21/250+3+14.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average92/125−1−0.7%

Quick answers

from the figures on this page

Rules & Settings

How is Test configured in terms of rules and settings?

The name of Test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Test?

A procedural map runs on Test, created by the game.

Activity

Where does Test sit in the rankings?

For the last seven days, Test holds rank #13,897 on player hours, in the top 60% of all ranked servers.

How full is Test?

At present, Test is offline; the last sighting was 13 days 8 hours ago.

Wipe Frequency

How often does Test wipe?

No rhythm can be told for Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 13 days 9 hours.

Server Details

What is the location of Test?

For Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 178.234.107.177:28015.

What Rust version is Test running?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Test. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Test?

Test is down. The last time we saw it was 13 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 1 October 2026.

Tags & Filters

What is the meaning of the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Test?

The console route: start Rust, press F1, enter client.connect 178.234.107.177:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.